diff --git a/Assets/Scenes/Bloody Mary.unity b/Assets/Scenes/Bloody Mary.unity index b0a9a83..18426db 100644 --- a/Assets/Scenes/Bloody Mary.unity +++ b/Assets/Scenes/Bloody Mary.unity @@ -1300,7 +1300,7 @@ MonoBehaviour: m_EditorClassIdentifier: numParticles: 1000000 bloodCompute: {fileID: 7200000, guid: 99867deda8cf464cd87542adcc3c08f2, type: 3} - mesh: {fileID: 6466198060863859617, guid: 803eb7ed90ad4b9388c2563597bd6db2, type: 3} + mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} instancedMaterial: {fileID: 2100000, guid: 0d09c46ae354e8c49b2688cc4325b256, type: 2} size: 0.05 scoreMult: 1 diff --git a/Assets/Scripts/BloodComputeShader.cs b/Assets/Scripts/BloodComputeShader.cs index c042516..f7a03b1 100644 --- a/Assets/Scripts/BloodComputeShader.cs +++ b/Assets/Scripts/BloodComputeShader.cs @@ -264,7 +264,7 @@ public class BloodComputeShader : MonoBehaviour bloodCompute.SetVector("particleInitPos", loc); bloodCompute.SetInt("particlesToInitialize", found); - bloodCompute.SetVector("initialVelocity",Random.insideUnitCircle); + bloodCompute.SetVector("initialVelocity",Random.insideUnitCircle * power); ComputeHelper.Dispatch(bloodCompute, amount, 1, 1, InitDustKernel);