prejectile try (not complete)

This commit is contained in:
kimrdd 2024-02-03 01:41:20 +01:00
parent e87e5c76b7
commit 5134309026
9 changed files with 423 additions and 4 deletions

View File

@ -0,0 +1,130 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &346687767969674244
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7788090778617069880}
- component: {fileID: 2897168716074754190}
- component: {fileID: 4355255703526253332}
- component: {fileID: -1177107984769287179}
m_Layer: 0
m_Name: Projectile
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7788090778617069880
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 346687767969674244}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.5729041, y: 0.03829836, z: 0}
m_LocalScale: {x: 0.15, y: 0.15, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &2897168716074754190
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 346687767969674244}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: -2413806693520163455, guid: a86470a33a6bf42c4b3595704624658b, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!114 &4355255703526253332
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 346687767969674244}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d42fe31ad4964f64587c814da01130b2, type: 3}
m_Name:
m_EditorClassIdentifier:
target: {fileID: 0}
speed: 5
projectileLifetime: 3
--- !u!50 &-1177107984769287179
Rigidbody2D:
serializedVersion: 4
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 346687767969674244}
m_BodyType: 0
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 0
m_Mass: 0.2
m_LinearDrag: 0
m_AngularDrag: 0.05
m_GravityScale: 0
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 4

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: ee8f03a43677ce941802d01bbacc2202
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -467,6 +467,7 @@ GameObject:
- component: {fileID: 220016283} - component: {fileID: 220016283}
- component: {fileID: 220016282} - component: {fileID: 220016282}
- component: {fileID: 220016281} - component: {fileID: 220016281}
- component: {fileID: 220016285}
m_Layer: 0 m_Layer: 0
m_Name: Enemy m_Name: Enemy
m_TagString: Untagged m_TagString: Untagged
@ -573,9 +574,117 @@ Transform:
m_LocalPosition: {x: -10.27, y: 0.64, z: 0} m_LocalPosition: {x: -10.27, y: 0.64, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children:
- {fileID: 357638226}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &220016285
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 220016280}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4cdfa33fd6ed7d647a720cbd59cea7df, type: 3}
m_Name:
m_EditorClassIdentifier:
projectile: {fileID: 346687767969674244, guid: ee8f03a43677ce941802d01bbacc2202, type: 3}
Patterns:
- sequence:
- Arc: 30
Amount: 3
Speed: 5
Burst: 0
Cooldown: 1
currentPattern: 0
--- !u!1 &357638225
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 357638226}
- component: {fileID: 357638228}
- component: {fileID: 357638227}
m_Layer: 0
m_Name: AttackRange
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &357638226
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 357638225}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 220016284}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!58 &357638227
CircleCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 357638225}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
serializedVersion: 2
m_Radius: 5
--- !u!114 &357638228
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 357638225}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7b4220a52291a1140945947ce3f52531, type: 3}
m_Name:
m_EditorClassIdentifier:
range: 5
playerLayer:
serializedVersion: 2
m_Bits: 128
inRange: 0
target: {fileID: 0}
--- !u!1 &646449334 --- !u!1 &646449334
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -822,7 +931,7 @@ GameObject:
- component: {fileID: 970285070} - component: {fileID: 970285070}
- component: {fileID: 970285069} - component: {fileID: 970285069}
- component: {fileID: 970285071} - component: {fileID: 970285071}
m_Layer: 0 m_Layer: 7
m_Name: Renderer m_Name: Renderer
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
@ -1842,9 +1951,9 @@ GameObject:
- component: {fileID: 2026065164} - component: {fileID: 2026065164}
- component: {fileID: 2026065163} - component: {fileID: 2026065163}
- component: {fileID: 2026065162} - component: {fileID: 2026065162}
m_Layer: 0 m_Layer: 7
m_Name: Player m_Name: Player
m_TagString: Untagged m_TagString: Player
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0

View File

@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyProjectile : MonoBehaviour
{
private GameObject target;
public float speed = 5f;
public float projectileLifetime = 3f;
Rigidbody2D rb;
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
private void Update()
{
target = GetComponent<ShootingRange>().target;
if (target != null)
FireProjectile();
}
void FireProjectile()
{
Vector2 directionToTarget = (target.transform.position - transform.position).normalized;
rb.velocity = directionToTarget * speed;
Destroy(this, projectileLifetime);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d42fe31ad4964f64587c814da01130b2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,88 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class BulletPattern
{
[SerializeField]
public float Arc = 15;
[SerializeField]
public int Amount = 3;
[SerializeField]
public float Speed = 800;
[SerializeField]
public bool Burst = true;
[SerializeField]
public float Cooldown = 1f;
}
[System.Serializable]
public struct BulletPatternSequence
{
[SerializeField]
public List<BulletPattern> sequence;
[SerializeField]
public int currentPattern;
}
public class InstantiateOverTime : MonoBehaviour
{
private float CanShootTime;
public GameObject projectile;
public List<BulletPatternSequence> Patterns;
BulletPatternSequence _CurrentSequence;
private void Start()
{
_CurrentSequence = getRandomPattern();
}
private void Update()
{
if (CanShootTime < Time.time) // We are allowed to shoot
{
BulletPattern currentPattern = _CurrentSequence.sequence[_CurrentSequence.currentPattern];
// Instantiate boolets for patters
Vector2 arcStart = -transform.up;
for (int i = 0; i < currentPattern.Amount; i++)
{
float stepSize = currentPattern.Arc / ((float)currentPattern.Amount);
Vector2 cArc = rotate(arcStart, stepSize * i + stepSize / 2f - currentPattern.Arc / 2f);
GameObject p = Instantiate(projectile, transform.position, Quaternion.identity);
p.transform.LookAt((Vector2)p.transform.position + cArc, new Vector3(0, 0, 1));
Vector3 r = p.transform.rotation.eulerAngles;
p.transform.rotation = Quaternion.Euler(0, 0, r.z);
p.GetComponent<EnemyProjectile>().speed = currentPattern.Speed;
}
CanShootTime = Time.time + currentPattern.Cooldown;
_CurrentSequence.currentPattern++;
if (_CurrentSequence.currentPattern >= _CurrentSequence.sequence.Count)
{ // Done shooting this sequence
_CurrentSequence = getRandomPattern();
_CurrentSequence.currentPattern = 0;
}
}
}
BulletPatternSequence getRandomPattern()
{
return Patterns[Random.Range(0, Patterns.Count)];
}
public static Vector2 rotate(Vector2 v, float deg)
{
float delta = deg * (float)Mathf.Deg2Rad;
return new Vector2(
v.x * Mathf.Cos(delta) - v.y * Mathf.Sin(delta),
v.x * Mathf.Sin(delta) + v.y * Mathf.Cos(delta)
);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4cdfa33fd6ed7d647a720cbd59cea7df
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShootingRange : MonoBehaviour
{
public float range = 5f;
public LayerMask playerLayer;
public bool inRange = false;
public GameObject target;
void Update()
{
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Player"))
{
inRange = true;
target = collision.GetComponent<GameObject>();
}
else
inRange = false;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7b4220a52291a1140945947ce3f52531
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: