This commit is contained in:
Sveske Juice 2024-02-03 17:56:12 -08:00
parent b1e67478f6
commit 52cdc284ba
6 changed files with 145 additions and 141 deletions

View File

@ -154,31 +154,37 @@ AnimatorController:
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m_Name: Base Layer

View File

@ -16,25 +16,55 @@ AnimationClip:
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@ -48,6 +78,15 @@ AnimationClip:
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@ -71,7 +110,7 @@ AnimationClip:
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@ -86,7 +125,37 @@ AnimationClip:
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View File

@ -1,6 +1,6 @@
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@ -9,10 +9,10 @@ AnimatorStateTransition:
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@ -20,32 +20,7 @@ AnimatorStateTransition:
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@ -61,7 +36,7 @@ AnimatorStateMachine:
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@ -70,25 +45,45 @@ AnimatorStateMachine:
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@ -129,31 +124,37 @@ AnimatorController:
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@ -193,31 +194,6 @@ AnimatorState:
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@ -228,7 +204,8 @@ AnimatorState:
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@ -270,56 +247,6 @@ AnimatorState:
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@ -330,7 +257,8 @@ AnimatorState:
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View File

@ -6,7 +6,6 @@ using UnityEngine.AI;
public class EnemyAnimationHandler : MonoBehaviour
{
Animator animator;
bool isDying = false;
void Start()
{
animator = GetComponent<Animator>();
@ -25,7 +24,6 @@ public class EnemyAnimationHandler : MonoBehaviour
IEnumerator AnimationDie()
{
isDying = true;
Strangle();
Debug.Log("Strangle");
yield return new WaitForSecondsRealtime(0.1f);
@ -43,6 +41,5 @@ public class EnemyAnimationHandler : MonoBehaviour
public void DestroyGameobject()
{
Destroy(transform.parent.gameObject);
}
}

View File

@ -15,9 +15,9 @@ public class PlayerAnimationHandler : MonoBehaviour
{
animator.SetTrigger("Idle");
}
public void Run()
public void Run(bool state)
{
animator.SetTrigger("Run");
animator.SetBool("IsRunning", state);
}
public void Swing()
{

View File

@ -49,7 +49,11 @@ public class PlayerMovement : MonoBehaviour
if (playerInput.movement != Vector2.zero)
{
RumbleWalk();
animationHandler.Run();
animationHandler.Run(true);
}
else
{
animationHandler.Run(false);
}
}
private void FixedUpdate()