fuck
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@ -80,4 +80,15 @@ public class PlayerMovement : MonoBehaviour
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}
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}
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void OnCollisionStay2D(Collision2D collision)
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{
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Debug.Log("Hit other " + collision.otherCollider.gameObject.name);
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Debug.Log("Hit other " + collision.collider.gameObject.name);
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if (collision.collider.gameObject.CompareTag("Enemy"))
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{ // Other object is an enemy
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Debug.Log("Hit enememenemy");
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hp.TakeDamage(1f);
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}
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}
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}
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