Started on offline coop like 2 player on one computer

This commit is contained in:
BOT Alex 2024-10-03 04:36:14 +02:00
parent 2d93c013d4
commit 5585ecd27b
8 changed files with 601 additions and 17 deletions

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@ -17,7 +17,7 @@ public class LocalManager : ZNetworkData
[SerializeField] private GameObject MainMenu;
[SerializeField] private GameObject InLobbyMenu;
private void Start()
private void Awake()
{
if (NetworkManager.Singleton == null) return;
@ -27,6 +27,14 @@ public class LocalManager : ZNetworkData
HostBtn.onClick.AddListener(HostLobby);
JoinBtn.onClick.AddListener(JoinLobby);
StartButton.onClick.AddListener(StartGameServer);
DisableLoadingText();
// Start offline server if selected offline
if (NetworkSetup.serverType != ServerType.Offline) return;
HostLobby();
StartGameServer();
}
private void HostLobby()

View File

@ -1,4 +1,5 @@
using Netcode.Transports.Facepunch;
using System;
using Unity.Netcode;
using Unity.Netcode.Transports.UTP;
using UnityEngine;
@ -9,16 +10,21 @@ public class NetworkSetup : MonoBehaviour
{
[SerializeField] private Button LocalBtn;
[SerializeField] private Button SteamBtn;
[SerializeField] private Button OfflineBtn;
[SerializeField] private GameObject ButtonsHolder;
[SerializeField] private GameObject LoadingText;
public static ServerType serverType = ServerType.NotSelected;
private void OnEnable()
{
LocalBtn.onClick.AddListener(OnLocalClicked);
SteamBtn.onClick.AddListener(OnSteamClicked);
OfflineBtn.onClick.AddListener(() => { StartLocalServer(); serverType = ServerType.Offline; });
LocalBtn.onClick.AddListener(()=> { StartLocalServer(); serverType = ServerType.Local; });
SteamBtn.onClick.AddListener(() => { StartSteamServer(); serverType = ServerType.Steam; });
}
private void OnLocalClicked()
private void StartLocalServer()
{
LoadingText.SetActive(true);
ButtonsHolder.SetActive(false);
@ -29,7 +35,7 @@ public class NetworkSetup : MonoBehaviour
NextScene();
}
private void OnSteamClicked()
private void StartSteamServer()
{
LoadingText.SetActive(true);
ButtonsHolder.SetActive(false);
@ -45,3 +51,11 @@ public class NetworkSetup : MonoBehaviour
SceneManager.LoadScene(++currentScene);
}
}
public enum ServerType
{
NotSelected,
Offline,
Local,
Steam
}

View File

@ -35,6 +35,8 @@ public class SteamManager : ZNetworkData
HostBtn.onClick.AddListener(HostLobby);
JoinBtn.onClick.AddListener(JoinLobbyWithID);
DisableLoadingText();
}
private void LobbyCreated(Result result, Lobby lobby)

View File

@ -7,25 +7,28 @@ using UnityEngine;
public class UIZDisabler : MonoBehaviour
{
[Tooltip("Keep enabled if is [BLANK]")]
public KeepIf KeepEnabledIf = KeepIf.IsHost;
[Tooltip("enable if is [BLANK]")]
public KeepIf EnableIf = KeepIf.IsHost;
[SerializeField] private GameObject target;
private void OnEnable()
{
if (NetworkManager.Singleton == null) return;
if (KeepEnabledIf == KeepIf.IsHost && NetworkManager.Singleton.IsHost) return;
if (EnableIf == KeepIf.IsHost && NetworkManager.Singleton.IsHost) return;
if (KeepEnabledIf == KeepIf.IsJoin && !NetworkManager.Singleton.IsHost) return;
if (EnableIf == KeepIf.IsJoin && !NetworkManager.Singleton.IsHost) return;
target.SetActive(false);
if (EnableIf == KeepIf.IsOffline && NetworkSetup.serverType == ServerType.Offline)
target.SetActive(true);
}
// Keep enabled if is [blank]
// enable if is [blank]
public enum KeepIf
{
IsHost,
IsJoin
IsJoin,
IsOffline
}
}

View File

@ -1,4 +1,5 @@
using System.Collections;
using TMPro;
using UnityEngine;
namespace Assets.Scripts.Multiplayer
@ -6,5 +7,7 @@ namespace Assets.Scripts.Multiplayer
public abstract class ZNetworkData : MonoBehaviour
{
public static bool IsServer = false; // Only used during game setup. Do not use after
public GameObject LoadingText;
public void DisableLoadingText() { LoadingText.SetActive(false); }
}
}