We forgot time.deltatime...
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@ -53,7 +53,7 @@ public class PlayerMovement : MonoBehaviour
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private void PlayerInput_OnNewMoveData(MoveData moveData)
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{
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rb.AddForce(moveData.Movement * moveSpeed);
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rb.AddForce(moveData.Movement * moveSpeed * Time.deltaTime);
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}
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void OnCollisionStay2D(Collision2D collision)
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