diff --git a/Assets/Scripts/BloodComputeShader.cs b/Assets/Scripts/BloodComputeShader.cs index 7492c31..d4d0946 100644 --- a/Assets/Scripts/BloodComputeShader.cs +++ b/Assets/Scripts/BloodComputeShader.cs @@ -162,7 +162,7 @@ public class BloodComputeShader : MonoBehaviour score += bufferData[0]; float mappedRumble = Convert.ToSingle(bufferData[0]).Remap(0, RumbleAmount, 0, 0.1f); - RumbleManager.StartRumble(-1, 0, mappedRumble, 0.1f); + //RumbleManager.StartRumble(-1, 0, mappedRumble, 0.1f); squeakVolume += 0.1f; diff --git a/Assets/Scripts/Rumbling/RopeRumbling.cs b/Assets/Scripts/Rumbling/RopeRumbling.cs index ad0fa1f..c0115f9 100644 --- a/Assets/Scripts/Rumbling/RopeRumbling.cs +++ b/Assets/Scripts/Rumbling/RopeRumbling.cs @@ -43,6 +43,6 @@ public class RopeRumbling : MonoBehaviour float ropeClamed = Mathf.Max(0, rope.Overshoot); float sensitive_mapped = ropeClamed.Remap(0.2f, 1f, 0f, MaxVibration); float mapped = ropeClamed.Remap(0.9f, 1f, 0f, MaxVibration); - RumbleManager.StartRumble(-1, mapped, sensitive_mapped, 0.1f); + RumbleManager.StartRumble(-1, 0, sensitive_mapped, 0.1f); } }