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|
@ -156,7 +156,7 @@ public class BloodComputeShader : MonoBehaviour
|
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activeParticles -= (int)bufferData[0];
|
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score += (int)(bufferData[0] * scoreMult);
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score += bufferData[0];
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squeakVolume += 0.1f;
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|
@ -260,10 +260,14 @@ public class BloodComputeShader : MonoBehaviour
|
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// Test for race conditions
|
||||
// yield return new WaitForSeconds(1.0f);
|
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bloodCompute.SetFloat("particleVel", power);
|
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bloodCompute.SetFloat("particleVel", power/4.0f);
|
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bloodCompute.SetVector("particleInitPos", loc);
|
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bloodCompute.SetInt("particlesToInitialize", found);
|
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|
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Vector3 pow = Random.insideUnitSphere * power;
|
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pow.z = Mathf.Abs(pow.z);
|
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bloodCompute.SetVector("initialVelocity",pow);
|
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ComputeHelper.Dispatch(bloodCompute, amount, 1, 1, InitDustKernel);
|
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|
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activeParticles += found;
|
||||
|
|
|
@ -15,11 +15,8 @@ RWStructuredBuffer<uint> freeParticles;
|
|||
uint numParticles;
|
||||
uint particlesToInitialize;
|
||||
float3 particleInitPos;
|
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float3 initialVelocity;
|
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float deltaTime;
|
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// float3 attractPos;
|
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// float3 xAxis;
|
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// float attractRadius;
|
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// float attractForce;
|
||||
|
||||
float3 mop1Pos;
|
||||
float3 mop2Pos;
|
||||
|
@ -83,8 +80,11 @@ void InitDust (uint3 id : SV_DispatchThreadID)
|
|||
|
||||
randState = hash(randState);
|
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nvel.xy *= scaleToRange01(randState);
|
||||
|
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randState = hash(randState);
|
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float3 iv = initialVelocity * scaleToRange01(randState);
|
||||
|
||||
particles[i].velocity = nvel;
|
||||
particles[i].velocity = iv + nvel;
|
||||
|
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particles[i].position = particleInitPos;
|
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particles[i].position.z = 0.01;
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|
|
|
@ -6,16 +6,18 @@ using System.Threading;
|
|||
using System.Threading.Tasks;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
public class EnemySpawner : MonoBehaviour
|
||||
{
|
||||
// Shared
|
||||
public int Wave = 0;
|
||||
public float difficulty = 1;
|
||||
public float difficulty = 1f;
|
||||
|
||||
// Inspector
|
||||
[SerializeField] private float difficultyIncreasePerWave = 0.1f;
|
||||
[SerializeField] private float difficultyMultiplyDecreasePerWave = 0.1f;
|
||||
[SerializeField] private float WaveTime = 20f;
|
||||
[SerializeField] private List<float> enemyDifficulties;
|
||||
[SerializeField] private float SpawnRadius = 10;
|
||||
|
@ -59,7 +61,11 @@ public class EnemySpawner : MonoBehaviour
|
|||
SpawnWave(difficulty);
|
||||
|
||||
Wave++;
|
||||
difficulty *= difficultyIncreasePerWave + 1;
|
||||
if (difficultyIncreasePerWave > 1f)
|
||||
{
|
||||
difficultyIncreasePerWave -= difficultyMultiplyDecreasePerWave;
|
||||
difficulty *= difficultyIncreasePerWave + 1;
|
||||
}
|
||||
nextWaveRequested = false;
|
||||
timer = 0;
|
||||
}
|
||||
|
@ -86,7 +92,7 @@ public class EnemySpawner : MonoBehaviour
|
|||
{
|
||||
while (difficulty > decendingList[i].Difficulty)
|
||||
{
|
||||
GameObject enemy = Instantiate(decendingList[i].prefabs[UnityEngine.Random.Range(0, decendingList[i].prefabs.Length)], GetRandomPointOnCircle(mainCam.transform.position, SpawnRadius), Quaternion.identity, SpawnedEnenmyHolder.transform);
|
||||
GameObject enemy = Instantiate(decendingList[i].prefabs[UnityEngine.Random.Range(0, decendingList[i].prefabs.Length)], GetRandomPointOnCircle(SpawnRadius), Quaternion.identity, SpawnedEnenmyHolder.transform);
|
||||
difficulty -= decendingList[i].Difficulty;
|
||||
|
||||
enemy.GetComponent<EnemyPathFinding>().targets = players.Select(x=>x.transform).ToArray();
|
||||
|
@ -96,6 +102,7 @@ public class EnemySpawner : MonoBehaviour
|
|||
|
||||
void SpawnRandom(float difficulty)
|
||||
{
|
||||
difficulty *= 1.1f;
|
||||
while (difficulty > 1f) // Spawn until difficulty is less than 0.5f
|
||||
{
|
||||
var validEnemies = enemyList.Where(x => x.Difficulty <= difficulty).ToArray();
|
||||
|
@ -106,22 +113,34 @@ public class EnemySpawner : MonoBehaviour
|
|||
int variant = UnityEngine.Random.Range(0, enemyToSpawn.prefabs.Length);
|
||||
GameObject variantToSpawn = enemyToSpawn.prefabs[variant];
|
||||
|
||||
GameObject enemy = Instantiate(variantToSpawn, GetRandomPointOnCircle(mainCam.transform.position, SpawnRadius), Quaternion.identity, SpawnedEnenmyHolder.transform);
|
||||
GameObject enemy = Instantiate(variantToSpawn, GetRandomPointOnCircle(SpawnRadius), Quaternion.identity, SpawnedEnenmyHolder.transform);
|
||||
|
||||
enemy.GetComponent<EnemyPathFinding>().targets = players.Select(x => x.transform).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 GetRandomPointOnCircle(Vector3 location, float radius)
|
||||
public Vector3 GetRandomPointOnCircle(float radius)
|
||||
{
|
||||
float angle = UnityEngine.Random.Range(0f, 360f);
|
||||
float radians = Mathf.Deg2Rad * angle;
|
||||
Vector3 point;
|
||||
do
|
||||
{
|
||||
float angle = UnityEngine.Random.Range(0f, 360f);
|
||||
float radians = Mathf.Deg2Rad * angle;
|
||||
|
||||
Vector3 position = transform.position;
|
||||
float x = position.x + radius * Mathf.Cos(radians);
|
||||
float y = position.y + radius * Mathf.Sin(radians);
|
||||
Vector3 position = transform.position;
|
||||
float x = position.x + radius * Mathf.Cos(radians);
|
||||
float y = position.y + radius * Mathf.Sin(radians);
|
||||
|
||||
return new Vector3(x, y, position.z);
|
||||
point = new Vector3(x, y, position.z);
|
||||
} while (IsPointOnNavMesh(point));
|
||||
|
||||
return point;
|
||||
}
|
||||
|
||||
bool IsPointOnNavMesh(Vector3 point)
|
||||
{
|
||||
NavMeshHit hit;
|
||||
return NavMesh.SamplePosition(point, out hit, 0.1f, NavMesh.AllAreas);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
@ -132,7 +151,7 @@ public class EnemySpawner : MonoBehaviour
|
|||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
Gizmos.DrawWireSphere(GetRandomPointOnCircle(transform.position, SpawnRadius), 0.25f);
|
||||
Gizmos.DrawWireSphere(GetRandomPointOnCircle(SpawnRadius), 0.25f);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: cd53cfafc9fa2ae49b54519de9b569c8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c4df8d80eeaafb345befbd4a6c551b54
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,10 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO.Enumeration;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "New AudioLibrary", menuName = "ZUtility/AudioLibrary")]
|
||||
public class AudioLibraryObject : ScriptableObject
|
||||
{
|
||||
public AudioClip[] Clips;
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: aaa6f7237ea22dc49a4eb9e830e9d69a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,101 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
public class AudioManager : MonoBehaviour
|
||||
{
|
||||
public static AudioManager Instance;
|
||||
public AudioLibraryObject audioLibrary;
|
||||
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (Instance is null)
|
||||
{
|
||||
Instance = this;
|
||||
// TODO: manager itself should not handle this
|
||||
// DontDestroyOnLoad(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(this);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
|
||||
public static AudioClip FindAudioClip(string nameOfClip)
|
||||
{
|
||||
return Instance.audioLibrary.Clips.First(x => x.name == nameOfClip);
|
||||
}
|
||||
|
||||
public static AudioSource PlaySound(string nameOfClip, Vector3 sourcePos, bool is3D, bool loop = false, bool fadeIn = false)
|
||||
{
|
||||
if (Instance == null)
|
||||
{
|
||||
Debug.LogWarning("AudioManager has not been initialized. Please initialize it before use.");
|
||||
return null;
|
||||
}
|
||||
|
||||
var sourceObject = new GameObject("SoundSource");
|
||||
var audioSource = sourceObject.AddComponent<AudioSource>();
|
||||
audioSource.loop = loop;
|
||||
audioSource.clip = FindAudioClip(nameOfClip);
|
||||
sourceObject.transform.position = sourcePos;
|
||||
|
||||
if (is3D)
|
||||
{
|
||||
audioSource.rolloffMode = AudioRolloffMode.Linear;
|
||||
audioSource.spatialBlend = 1f;
|
||||
}
|
||||
|
||||
Instance.StartCoroutine(Instance.StartSound(audioSource, fadeIn));
|
||||
return audioSource;
|
||||
}
|
||||
|
||||
public static List<SoundSource> AliveSources = new List<SoundSource>();
|
||||
IEnumerator StartSound(AudioSource audioSource, bool fadeIn = false)
|
||||
{
|
||||
AliveSources.Add(new SoundSource(audioSource));
|
||||
|
||||
if (fadeIn)
|
||||
{
|
||||
audioSource.volume = 0;
|
||||
StartCoroutine(StartMusicFadeIn(audioSource));
|
||||
}
|
||||
|
||||
|
||||
audioSource.Play();
|
||||
yield return new WaitUntil(() => !audioSource.isPlaying);
|
||||
Destroy(audioSource.gameObject);
|
||||
}
|
||||
|
||||
public IEnumerator StartMusicFadeIn(AudioSource AS)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (AS.volume >= 1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
AS.volume += 0.01f;
|
||||
yield return new WaitForSecondsRealtime(0.05f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SoundSource
|
||||
{
|
||||
public string Id { get; set; }
|
||||
public AudioSource source { get; set; }
|
||||
public SoundSource(AudioSource originalSource)
|
||||
{
|
||||
source = originalSource;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d07fc52b48ce953488ecef079872f5b7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -40,7 +40,7 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
|
|||
|
||||
if (currentHealth <= 0) {
|
||||
OnHealthZero?.Invoke();
|
||||
BloodComputeShader.Instance.createBlood(transform.position, maxHealth*10, maxHealth / 25.0f);
|
||||
BloodComputeShader.Instance.createBlood(transform.position, (int)(maxHealth *maxHealth * BloodComputeShader.Instance.scoreMult), maxHealth / 25.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -15,11 +15,11 @@ public class SpriteMovementFlipper : MonoBehaviour
|
|||
|
||||
private void Update()
|
||||
{
|
||||
if ((transform.position - prevPos).x > 0.1f)
|
||||
if ((transform.position - prevPos).x > 0.05f)
|
||||
{
|
||||
sp.flipX = invert;
|
||||
}
|
||||
else if ((transform.position - prevPos).x < -0.1f)
|
||||
else if ((transform.position - prevPos).x < -0.05f)
|
||||
{
|
||||
sp.flipX = !invert;
|
||||
}
|
||||
|
|
|
@ -108,6 +108,8 @@ public class Upgrader : MonoBehaviour
|
|||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
bool upgrade = canUpgrade();
|
||||
|
||||
if (canUpgrade())
|
||||
{
|
||||
|
||||
|
@ -168,9 +170,11 @@ public class Upgrader : MonoBehaviour
|
|||
foreach (Image i in upgradeImages)
|
||||
{
|
||||
i.fillAmount = 1f;
|
||||
i.gameObject.transform.localScale = Vector3.one;
|
||||
}
|
||||
|
||||
upgradeImages[p1a].fillAmount = acceptTime / 2f;
|
||||
upgradeImages[p1a].transform.localScale = Vector3.one * 2f;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -180,6 +184,7 @@ public class Upgrader : MonoBehaviour
|
|||
foreach (Image i in upgradeImages)
|
||||
{
|
||||
i.fillAmount = 1f;
|
||||
i.gameObject.transform.localScale = Vector3.one;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -202,7 +207,7 @@ public class Upgrader : MonoBehaviour
|
|||
Player1Cursor.localPosition = Player1Input.look.normalized * (125 - 12);
|
||||
Player2Cursor.localPosition = Player2Input.look.normalized * (125 - 12);
|
||||
|
||||
prevCouldUpgrade = canUpgrade();
|
||||
prevCouldUpgrade = upgrade;
|
||||
}
|
||||
|
||||
/// Increases mop radius by 10%
|
||||
|
|
Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 5.0 KiB |
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@ -0,0 +1,127 @@
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fileFormatVersion: 2
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guid: 714062a6703c86948abaa8b5566e01c1
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TextureImporter:
|
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 12
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mipmaps:
|
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mipMapMode: 0
|
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
|
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
|
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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flipGreenChannel: 0
|
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isReadable: 0
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streamingMipmaps: 0
|
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streamingMipmapsPriority: 0
|
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vTOnly: 0
|
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ignoreMipmapLimit: 0
|
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grayScaleToAlpha: 0
|
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generateCubemap: 6
|
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cubemapConvolution: 0
|
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seamlessCubemap: 0
|
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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aniso: 1
|
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mipBias: 0
|
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
|
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spritePixelsToUnits: 100
|
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
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spriteGenerateFallbackPhysicsShape: 1
|
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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swizzle: 50462976
|
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cookieLightType: 0
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platformSettings:
|
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
|
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
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- serializedVersion: 3
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buildTarget: Standalone
|
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maxTextureSize: 2048
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resizeAlgorithm: 0
|
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
|
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ignorePlatformSupport: 0
|
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
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- serializedVersion: 3
|
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buildTarget: Server
|
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maxTextureSize: 2048
|
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resizeAlgorithm: 0
|
||||
textureFormat: -1
|
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textureCompression: 1
|
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compressionQuality: 50
|
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crunchedCompression: 0
|
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allowsAlphaSplitting: 0
|
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overridden: 0
|
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ignorePlatformSupport: 0
|
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
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sprites: []
|
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outline: []
|
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physicsShape: []
|
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bones: []
|
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spriteID: 5e97eb03825dee720800000000000000
|
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internalID: 0
|
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vertices: []
|
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indices:
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edges: []
|
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weights: []
|
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secondaryTextures: []
|
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nameFileIdTable: {}
|
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
|
Loading…
Reference in New Issue