animation 2
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@ -37,11 +37,11 @@ AnimationClip:
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@ -29,8 +29,16 @@ public class PlayerMovement1 : MonoBehaviour
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void Update()
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{
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movement.x = playerController.leftStick.x.ReadValue();
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movement.y = playerController.leftStick.y.ReadValue();
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if (playerController != null)
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{
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movement.y = playerController.leftStick.y.ReadValue();
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}
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else
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{
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movement.x = Input.GetAxisRaw("Horizontal");
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movement.y = Input.GetAxisRaw("Vertical"); ;
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}
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if (movement.x != 0 || movement.y != 0)
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RumbleWalk();
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}
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|
|
Loading…
Reference in New Issue