This commit is contained in:
OliverS 2024-02-04 02:38:49 +01:00
commit 728ca8f99e
77 changed files with 2540 additions and 512 deletions

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@ -1,5 +1,30 @@
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@ -20,7 +20,7 @@ AnimationClip:
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@ -97,7 +97,7 @@ AnimationClip:
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View File

@ -162,7 +162,7 @@ AnimatorStateTransition:
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@ -184,7 +184,7 @@ AnimatorStateTransition:
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View File

@ -14,7 +14,32 @@ AnimationClip:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -48,7 +48,7 @@ AnimatorStateTransition:
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View File

@ -20,7 +20,7 @@ AnimationClip:
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@ -97,7 +97,7 @@ AnimationClip:
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value: -0.9 value: 1
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View File

@ -101,7 +101,7 @@ AnimatorStateTransition:
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m_TransitionOffset: 0 m_TransitionOffset: 0
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@ -184,7 +184,7 @@ AnimatorStateTransition:
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m_TransitionDuration: 0.25 m_TransitionDuration: 0
m_TransitionOffset: 0 m_TransitionOffset: 0
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View File

@ -14,7 +14,32 @@ AnimationClip:
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m_CompressedRotationCurves: [] m_CompressedRotationCurves: []
m_EulerCurves: [] m_EulerCurves: []
m_PositionCurves: [] m_PositionCurves:
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m_Curve:
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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m_RotationOrder: 4
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m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: m_PPtrCurves:
@ -47,6 +72,15 @@ AnimationClip:
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isIntCurve: 0 isIntCurve: 0
isSerializeReferenceCurve: 0 isSerializeReferenceCurve: 0
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path: 0
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script: {fileID: 0}
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customType: 0
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pptrCurveMapping: pptrCurveMapping:
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@ -56,7 +90,7 @@ AnimationClip:
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@ -71,8 +105,105 @@ AnimationClip:
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m_Mirror: 0 m_Mirror: 0
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curve:
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View File

@ -20,7 +20,7 @@ AnimationClip:
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@ -97,7 +97,7 @@ AnimationClip:
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value: -0.9 value: 1
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View File

@ -20,7 +20,7 @@ AnimatorStateTransition:
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m_TransitionOffset: 0 m_TransitionOffset: 0
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m_HasExitTime: 0 m_HasExitTime: 1
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m_OrderedInterruption: 1 m_OrderedInterruption: 1
@ -70,7 +70,7 @@ AnimatorStateTransition:
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m_IsExit: 0 m_IsExit: 0
serializedVersion: 3 serializedVersion: 3
m_TransitionDuration: 0.25 m_TransitionDuration: 0
m_TransitionOffset: 0 m_TransitionOffset: 0
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m_HasExitTime: 0 m_HasExitTime: 0

View File

@ -14,7 +14,32 @@ AnimationClip:
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m_CompressedRotationCurves: [] m_CompressedRotationCurves: []
m_EulerCurves: [] m_EulerCurves: []
m_PositionCurves: [] m_PositionCurves:
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m_Curve:
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value: {x: 1, y: 0, z: 0}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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m_PostInfinity: 2
m_RotationOrder: 4
path:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: m_PPtrCurves:
@ -47,6 +72,15 @@ AnimationClip:
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isIntCurve: 0 isIntCurve: 0
isSerializeReferenceCurve: 0 isSerializeReferenceCurve: 0
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path: 0
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script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
isIntCurve: 0
isSerializeReferenceCurve: 0
pptrCurveMapping: pptrCurveMapping:
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@ -56,7 +90,7 @@ AnimationClip:
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m_AdditiveReferencePoseTime: 0 m_AdditiveReferencePoseTime: 0
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m_CycleOffset: 0 m_CycleOffset: 0
@ -71,8 +105,105 @@ AnimationClip:
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m_HeightFromFeet: 0 m_HeightFromFeet: 0
m_Mirror: 0 m_Mirror: 0
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curve:
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curve:
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View File

@ -20,7 +20,7 @@ AnimationClip:
m_Curve: m_Curve:
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time: 0 time: 0
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@ -97,7 +97,7 @@ AnimationClip:
m_Curve: m_Curve:
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value: -0.9 value: 1
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View File

@ -102,7 +102,7 @@ AnimatorStateTransition:
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@ -121,13 +121,13 @@ AnimatorController:
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m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 0} m_Controller: {fileID: 9100000}
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m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 0} m_Controller: {fileID: 9100000}
m_AnimatorLayers: m_AnimatorLayers:
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m_Name: Base Layer m_Name: Base Layer
@ -158,7 +158,7 @@ AnimatorStateTransition:
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serializedVersion: 3 serializedVersion: 3
m_TransitionDuration: 0.25 m_TransitionDuration: 0
m_TransitionOffset: 0 m_TransitionOffset: 0
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View File

@ -14,7 +14,32 @@ AnimationClip:
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m_CompressedRotationCurves: [] m_CompressedRotationCurves: []
m_EulerCurves: [] m_EulerCurves: []
m_PositionCurves: [] m_PositionCurves:
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m_RotationOrder: 4
path:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: m_PPtrCurves:
@ -49,6 +74,15 @@ AnimationClip:
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isIntCurve: 0 isIntCurve: 0
isSerializeReferenceCurve: 0 isSerializeReferenceCurve: 0
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path: 0
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script: {fileID: 0}
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pptrCurveMapping: pptrCurveMapping:
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@ -59,7 +93,7 @@ AnimationClip:
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@ -74,8 +108,105 @@ AnimationClip:
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curve:
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View File

@ -20,7 +20,7 @@ AnimationClip:
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time: 0 time: 0
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@ -97,7 +97,7 @@ AnimationClip:
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value: -0.9 value: 1
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View File

@ -17,7 +17,7 @@ AnimatorStateTransition:
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serializedVersion: 3 serializedVersion: 3
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@ -187,7 +187,7 @@ AnimatorStateTransition:
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m_TransitionOffset: 0 m_TransitionOffset: 0
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@ -14,7 +14,32 @@ AnimationClip:
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m_CompressedRotationCurves: [] m_CompressedRotationCurves: []
m_EulerCurves: [] m_EulerCurves: []
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m_FloatCurves: [] m_FloatCurves: []
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@ -49,6 +74,15 @@ AnimationClip:
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View File

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View File

@ -44,7 +44,7 @@ AnimatorStateTransition:
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@ -187,7 +187,7 @@ AnimatorStateTransition:
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View File

@ -14,7 +14,32 @@ AnimationClip:
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View File

@ -20,7 +20,7 @@ AnimationClip:
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@ -97,7 +97,7 @@ AnimationClip:
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View File

@ -17,7 +17,7 @@ AnimatorStateTransition:
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@ -100,7 +100,7 @@ AnimatorStateTransition:
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View File

@ -14,7 +14,32 @@ AnimationClip:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -97,7 +97,7 @@ AnimationClip:
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View File

@ -45,7 +45,7 @@ AnimatorStateTransition:
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@ -161,7 +161,7 @@ AnimatorStateTransition:
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@ -14,7 +14,32 @@ AnimationClip:
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@ -47,6 +72,15 @@ AnimationClip:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -97,7 +97,7 @@ AnimationClip:
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@ -45,7 +45,7 @@ AnimatorStateTransition:
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@ -160,7 +160,7 @@ AnimatorStateTransition:
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@ -1,40 +1,48 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.AI;
public class EnemyAnimationHandler : MonoBehaviour public class EnemyAnimationHandler : MonoBehaviour
{ {
Animator animator; Animator animator;
bool isDying = false;
void Start() void Start()
{ {
animator = GetComponentInChildren<Animator>(); animator = GetComponent<Animator>();
if (animator != animator.enabled) if (animator != animator.enabled)
animator.enabled = true; animator.enabled = true;
GetComponent<HealthComponent>().OnHealthZero.AddListener(EnemyDie); GetComponentInParent<HealthComponent>().OnHealthZero.AddListener(EnemyDie);
} }
void EnemyDie() void EnemyDie()
{ {
GetComponent<Collider2D>().enabled = false;
GetComponent<NavMeshAgent>().enabled = false;
StartCoroutine(AnimationDie()); StartCoroutine(AnimationDie());
} }
IEnumerator AnimationDie() IEnumerator AnimationDie()
{ {
isDying = true;
Strangle(); Strangle();
yield return new WaitForSecondsRealtime(1f); Debug.Log("Strangle");
yield return new WaitForSecondsRealtime(0.1f);
Die(); Die();
while (animator.GetCurrentAnimatorStateInfo(0).normalizedTime < 1f)
yield return new WaitForEndOfFrame();
Destroy(gameObject);
} }
public void Strangle() public void Strangle()
{ {
animator.SetTrigger("Die"); animator.SetTrigger("Strangle");
} }
public void Die() public void Die()
{ {
animator.SetTrigger("Die"); animator.SetTrigger("Die");
}
public void DestroyGameobject()
{
Destroy(transform.parent.gameObject);
} }
} }

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@ -29,6 +29,7 @@ public class EnemyPathFinding : MonoBehaviour
Vector2 dir = closestTarget.position - transform.position; Vector2 dir = closestTarget.position - transform.position;
if (Physics2D.Raycast(transform.position, dir.normalized, ropeDistCheck, ropeCheckMask)) return; if (Physics2D.Raycast(transform.position, dir.normalized, ropeDistCheck, ropeCheckMask)) return;
agent.SetDestination(closestTarget.position); agent.SetDestination(closestTarget.position);
} }

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@ -6,6 +6,7 @@ using UnityUtils;
public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
{ {
[SerializeField] private bool onlyCallZeroHealthOnce = true;
[SerializeField] float maxHealth = 100; [SerializeField] float maxHealth = 100;
[SerializeField] float damageTickDelay = 0.25f; [SerializeField] float damageTickDelay = 0.25f;
@ -26,6 +27,8 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
[SerializeField] [SerializeField]
float squezeDamageScalor = 1f; float squezeDamageScalor = 1f;
bool alreadyReachedZero = false;
void Awake() void Awake()
{ {
currentHealth = maxHealth; currentHealth = maxHealth;
@ -62,12 +65,19 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
accumulatedDamageInTick += damage; accumulatedDamageInTick += damage;
if (currentHealth <= 0) { if (currentHealth <= 0) {
if (alreadyReachedZero && onlyCallZeroHealthOnce) return;
alreadyReachedZero = true;
// Make sure to flush accumulated when dying // Make sure to flush accumulated when dying
if (accumulatedDamageInTick > 1f) if (accumulatedDamageInTick > 1f)
OnHealthChangeAtPos?.Invoke(transform.position.Add(y: 2f), accumulatedDamageInTick); OnHealthChangeAtPos?.Invoke(transform.position.Add(y: 2f), accumulatedDamageInTick);
OnHealthZero?.Invoke(); OnHealthZero?.Invoke();
BloodComputeShader.Instance.createBlood(transform.position, (int)(maxHealth *maxHealth * BloodComputeShader.Instance.scoreMult), maxHealth / 8.0f);
int blood = (int)(maxHealth * 100.0f * BloodComputeShader.Instance.scoreMult);
BloodComputeShader.Instance.createBlood(transform.position, blood/2, maxHealth / 8.0f);
BloodComputeShader.Instance.createBlood(transform.position, blood / 2, maxHealth / 8.0f);
} }
} }

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@ -3,7 +3,8 @@
--- !u!78 &1 --- !u!78 &1
TagManager: TagManager:
serializedVersion: 2 serializedVersion: 2
tags: [] tags:
- Enemy
layers: layers:
- Default - Default
- TransparentFX - TransparentFX