pause in progress

This commit is contained in:
kimrdd 2024-02-04 10:24:51 +01:00
parent 0c65f6e965
commit 7612251f7e
3 changed files with 186 additions and 2 deletions

View File

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@ -0,0 +1,65 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.InputSystem;
public class PauseMenu : MonoBehaviour
{
public GameObject pauseMenuUI;
Gamepad pad;
// Variable to keep track of the game's pause state
private bool isPaused = false;
private void Start()
{
if (pauseMenuUI.activeSelf)
pauseMenuUI.SetActive(false);
}
void Update()
{
for (int i = 0; i < Gamepad.all.Count; i++)
Gamepad.all.ElementAtOrDefault(i);
// Check if the Escape key is pressed
if (Input.GetKeyDown(KeyCode.Escape) || PlayerInput.c)
{
if (isPaused)
{
ResumeGame();
}
else
{
PauseGame();
}
}
}
// Method to resume the game
public void ResumeGame()
{
// Hide the pause menu
pauseMenuUI.SetActive(false);
// Set the time scale to 1 to resume normal gameplay
Time.timeScale = 1f;
// Update the pause state
isPaused = false;
}
// Method to pause the game
public void PauseGame()
{
// Show the pause menu
pauseMenuUI.SetActive(true);
// Set the time scale to 0 to pause the game
Time.timeScale = 0f;
// Update the pause state
isPaused = true;
}
}

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