Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/fgm24
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Load Diff
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|
@ -156,7 +156,7 @@ public class BloodComputeShader : MonoBehaviour
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activeParticles -= (int)bufferData[0];
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score += (int)(bufferData[0] * scoreMult);
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score += bufferData[0];
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squeakVolume += 0.1f;
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|
@ -260,10 +260,14 @@ public class BloodComputeShader : MonoBehaviour
|
|||
// Test for race conditions
|
||||
// yield return new WaitForSeconds(1.0f);
|
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|
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bloodCompute.SetFloat("particleVel", power);
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bloodCompute.SetFloat("particleVel", power/4.0f);
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bloodCompute.SetVector("particleInitPos", loc);
|
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bloodCompute.SetInt("particlesToInitialize", found);
|
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|
||||
Vector3 pow = Random.insideUnitSphere * power;
|
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pow.z = Mathf.Abs(pow.z);
|
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bloodCompute.SetVector("initialVelocity",pow);
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|
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ComputeHelper.Dispatch(bloodCompute, amount, 1, 1, InitDustKernel);
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|
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activeParticles += found;
|
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|
|
|
@ -15,11 +15,8 @@ RWStructuredBuffer<uint> freeParticles;
|
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uint numParticles;
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uint particlesToInitialize;
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float3 particleInitPos;
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float3 initialVelocity;
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float deltaTime;
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// float3 attractPos;
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// float3 xAxis;
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// float attractRadius;
|
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// float attractForce;
|
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|
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float3 mop1Pos;
|
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float3 mop2Pos;
|
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|
@ -83,8 +80,11 @@ void InitDust (uint3 id : SV_DispatchThreadID)
|
|||
|
||||
randState = hash(randState);
|
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nvel.xy *= scaleToRange01(randState);
|
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|
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randState = hash(randState);
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float3 iv = initialVelocity * scaleToRange01(randState);
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|
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particles[i].velocity = nvel;
|
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particles[i].velocity = iv + nvel;
|
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|
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particles[i].position = particleInitPos;
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particles[i].position.z = 0.01;
|
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|
|
|
@ -40,7 +40,7 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
|
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|
||||
if (currentHealth <= 0) {
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OnHealthZero?.Invoke();
|
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BloodComputeShader.Instance.createBlood(transform.position, maxHealth*10, maxHealth / 25.0f);
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BloodComputeShader.Instance.createBlood(transform.position, (int)(maxHealth *maxHealth * BloodComputeShader.Instance.scoreMult), maxHealth / 25.0f);
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}
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}
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|
|
|
@ -108,6 +108,8 @@ public class Upgrader : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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bool upgrade = canUpgrade();
|
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if (canUpgrade())
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{
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|
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|
@ -168,9 +170,11 @@ public class Upgrader : MonoBehaviour
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foreach (Image i in upgradeImages)
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{
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i.fillAmount = 1f;
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i.gameObject.transform.localScale = Vector3.one;
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}
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upgradeImages[p1a].fillAmount = acceptTime / 2f;
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upgradeImages[p1a].transform.localScale = Vector3.one * 2f;
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}
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}
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else
|
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|
@ -180,6 +184,7 @@ public class Upgrader : MonoBehaviour
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foreach (Image i in upgradeImages)
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{
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i.fillAmount = 1f;
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i.gameObject.transform.localScale = Vector3.one;
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}
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}
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|
@ -202,7 +207,7 @@ public class Upgrader : MonoBehaviour
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Player1Cursor.localPosition = Player1Input.look.normalized * (125 - 12);
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Player2Cursor.localPosition = Player2Input.look.normalized * (125 - 12);
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prevCouldUpgrade = canUpgrade();
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prevCouldUpgrade = upgrade;
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}
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/// Increases mop radius by 10%
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Loading…
Reference in New Issue