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BOT Alex 2024-02-04 01:25:10 +01:00
commit 7800d171e7
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@ -156,7 +156,7 @@ public class BloodComputeShader : MonoBehaviour
activeParticles -= (int)bufferData[0];
score += (int)(bufferData[0] * scoreMult);
score += bufferData[0];
squeakVolume += 0.1f;
@ -260,10 +260,14 @@ public class BloodComputeShader : MonoBehaviour
// Test for race conditions
// yield return new WaitForSeconds(1.0f);
bloodCompute.SetFloat("particleVel", power);
bloodCompute.SetFloat("particleVel", power/4.0f);
bloodCompute.SetVector("particleInitPos", loc);
bloodCompute.SetInt("particlesToInitialize", found);
Vector3 pow = Random.insideUnitSphere * power;
pow.z = Mathf.Abs(pow.z);
bloodCompute.SetVector("initialVelocity",pow);
ComputeHelper.Dispatch(bloodCompute, amount, 1, 1, InitDustKernel);
activeParticles += found;

View File

@ -15,11 +15,8 @@ RWStructuredBuffer<uint> freeParticles;
uint numParticles;
uint particlesToInitialize;
float3 particleInitPos;
float3 initialVelocity;
float deltaTime;
// float3 attractPos;
// float3 xAxis;
// float attractRadius;
// float attractForce;
float3 mop1Pos;
float3 mop2Pos;
@ -83,8 +80,11 @@ void InitDust (uint3 id : SV_DispatchThreadID)
randState = hash(randState);
nvel.xy *= scaleToRange01(randState);
randState = hash(randState);
float3 iv = initialVelocity * scaleToRange01(randState);
particles[i].velocity = nvel;
particles[i].velocity = iv + nvel;
particles[i].position = particleInitPos;
particles[i].position.z = 0.01;

View File

@ -40,7 +40,7 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
if (currentHealth <= 0) {
OnHealthZero?.Invoke();
BloodComputeShader.Instance.createBlood(transform.position, maxHealth*10, maxHealth / 25.0f);
BloodComputeShader.Instance.createBlood(transform.position, (int)(maxHealth *maxHealth * BloodComputeShader.Instance.scoreMult), maxHealth / 25.0f);
}
}

View File

@ -108,6 +108,8 @@ public class Upgrader : MonoBehaviour
// Update is called once per frame
void Update()
{
bool upgrade = canUpgrade();
if (canUpgrade())
{
@ -168,9 +170,11 @@ public class Upgrader : MonoBehaviour
foreach (Image i in upgradeImages)
{
i.fillAmount = 1f;
i.gameObject.transform.localScale = Vector3.one;
}
upgradeImages[p1a].fillAmount = acceptTime / 2f;
upgradeImages[p1a].transform.localScale = Vector3.one * 2f;
}
}
else
@ -180,6 +184,7 @@ public class Upgrader : MonoBehaviour
foreach (Image i in upgradeImages)
{
i.fillAmount = 1f;
i.gameObject.transform.localScale = Vector3.one;
}
}
@ -202,7 +207,7 @@ public class Upgrader : MonoBehaviour
Player1Cursor.localPosition = Player1Input.look.normalized * (125 - 12);
Player2Cursor.localPosition = Player2Input.look.normalized * (125 - 12);
prevCouldUpgrade = canUpgrade();
prevCouldUpgrade = upgrade;
}
/// Increases mop radius by 10%

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