Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/fgm24
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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--- !u!1660057539 &9223372036854775807
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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SceneRoots:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_Roots:
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m_Roots:
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- {fileID: 2132464283}
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|
|
|
@ -156,7 +156,7 @@ public class BloodComputeShader : MonoBehaviour
|
||||||
|
|
||||||
activeParticles -= (int)bufferData[0];
|
activeParticles -= (int)bufferData[0];
|
||||||
|
|
||||||
score += (int)(bufferData[0] * scoreMult);
|
score += bufferData[0];
|
||||||
|
|
||||||
squeakVolume += 0.1f;
|
squeakVolume += 0.1f;
|
||||||
|
|
||||||
|
@ -260,10 +260,14 @@ public class BloodComputeShader : MonoBehaviour
|
||||||
// Test for race conditions
|
// Test for race conditions
|
||||||
// yield return new WaitForSeconds(1.0f);
|
// yield return new WaitForSeconds(1.0f);
|
||||||
|
|
||||||
bloodCompute.SetFloat("particleVel", power);
|
bloodCompute.SetFloat("particleVel", power/4.0f);
|
||||||
bloodCompute.SetVector("particleInitPos", loc);
|
bloodCompute.SetVector("particleInitPos", loc);
|
||||||
bloodCompute.SetInt("particlesToInitialize", found);
|
bloodCompute.SetInt("particlesToInitialize", found);
|
||||||
|
|
||||||
|
Vector3 pow = Random.insideUnitSphere * power;
|
||||||
|
pow.z = Mathf.Abs(pow.z);
|
||||||
|
bloodCompute.SetVector("initialVelocity",pow);
|
||||||
|
|
||||||
ComputeHelper.Dispatch(bloodCompute, amount, 1, 1, InitDustKernel);
|
ComputeHelper.Dispatch(bloodCompute, amount, 1, 1, InitDustKernel);
|
||||||
|
|
||||||
activeParticles += found;
|
activeParticles += found;
|
||||||
|
|
|
@ -15,11 +15,8 @@ RWStructuredBuffer<uint> freeParticles;
|
||||||
uint numParticles;
|
uint numParticles;
|
||||||
uint particlesToInitialize;
|
uint particlesToInitialize;
|
||||||
float3 particleInitPos;
|
float3 particleInitPos;
|
||||||
|
float3 initialVelocity;
|
||||||
float deltaTime;
|
float deltaTime;
|
||||||
// float3 attractPos;
|
|
||||||
// float3 xAxis;
|
|
||||||
// float attractRadius;
|
|
||||||
// float attractForce;
|
|
||||||
|
|
||||||
float3 mop1Pos;
|
float3 mop1Pos;
|
||||||
float3 mop2Pos;
|
float3 mop2Pos;
|
||||||
|
@ -84,7 +81,10 @@ void InitDust (uint3 id : SV_DispatchThreadID)
|
||||||
randState = hash(randState);
|
randState = hash(randState);
|
||||||
nvel.xy *= scaleToRange01(randState);
|
nvel.xy *= scaleToRange01(randState);
|
||||||
|
|
||||||
particles[i].velocity = nvel;
|
randState = hash(randState);
|
||||||
|
float3 iv = initialVelocity * scaleToRange01(randState);
|
||||||
|
|
||||||
|
particles[i].velocity = iv + nvel;
|
||||||
|
|
||||||
particles[i].position = particleInitPos;
|
particles[i].position = particleInitPos;
|
||||||
particles[i].position.z = 0.01;
|
particles[i].position.z = 0.01;
|
||||||
|
|
|
@ -40,7 +40,7 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
|
||||||
|
|
||||||
if (currentHealth <= 0) {
|
if (currentHealth <= 0) {
|
||||||
OnHealthZero?.Invoke();
|
OnHealthZero?.Invoke();
|
||||||
BloodComputeShader.Instance.createBlood(transform.position, maxHealth*10, maxHealth / 25.0f);
|
BloodComputeShader.Instance.createBlood(transform.position, (int)(maxHealth *maxHealth * BloodComputeShader.Instance.scoreMult), maxHealth / 25.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -108,6 +108,8 @@ public class Upgrader : MonoBehaviour
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
bool upgrade = canUpgrade();
|
||||||
|
|
||||||
if (canUpgrade())
|
if (canUpgrade())
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -168,9 +170,11 @@ public class Upgrader : MonoBehaviour
|
||||||
foreach (Image i in upgradeImages)
|
foreach (Image i in upgradeImages)
|
||||||
{
|
{
|
||||||
i.fillAmount = 1f;
|
i.fillAmount = 1f;
|
||||||
|
i.gameObject.transform.localScale = Vector3.one;
|
||||||
}
|
}
|
||||||
|
|
||||||
upgradeImages[p1a].fillAmount = acceptTime / 2f;
|
upgradeImages[p1a].fillAmount = acceptTime / 2f;
|
||||||
|
upgradeImages[p1a].transform.localScale = Vector3.one * 2f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -180,6 +184,7 @@ public class Upgrader : MonoBehaviour
|
||||||
foreach (Image i in upgradeImages)
|
foreach (Image i in upgradeImages)
|
||||||
{
|
{
|
||||||
i.fillAmount = 1f;
|
i.fillAmount = 1f;
|
||||||
|
i.gameObject.transform.localScale = Vector3.one;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -202,7 +207,7 @@ public class Upgrader : MonoBehaviour
|
||||||
Player1Cursor.localPosition = Player1Input.look.normalized * (125 - 12);
|
Player1Cursor.localPosition = Player1Input.look.normalized * (125 - 12);
|
||||||
Player2Cursor.localPosition = Player2Input.look.normalized * (125 - 12);
|
Player2Cursor.localPosition = Player2Input.look.normalized * (125 - 12);
|
||||||
|
|
||||||
prevCouldUpgrade = canUpgrade();
|
prevCouldUpgrade = upgrade;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Increases mop radius by 10%
|
/// Increases mop radius by 10%
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 5.0 KiB |
|
@ -0,0 +1,127 @@
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|
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guid: 714062a6703c86948abaa8b5566e01c1
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|
internalIDToNameTable: []
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|
externalObjects: {}
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serializedVersion: 12
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|
mipmaps:
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|
mipMapMode: 0
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|
enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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|
borderMipMap: 0
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|
mipMapsPreserveCoverage: 0
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|
alphaTestReferenceValue: 0.5
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|
mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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|
bumpmap:
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|
convertToNormalMap: 0
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|
externalNormalMap: 0
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|
heightScale: 0.25
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normalMapFilter: 0
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flipGreenChannel: 0
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isReadable: 0
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streamingMipmaps: 0
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|
streamingMipmapsPriority: 0
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|
vTOnly: 0
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|
ignoreMipmapLimit: 0
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|
grayScaleToAlpha: 0
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|
generateCubemap: 6
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|
cubemapConvolution: 0
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|
seamlessCubemap: 0
|
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|
textureFormat: 1
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|
maxTextureSize: 2048
|
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|
textureSettings:
|
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|
serializedVersion: 2
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|
filterMode: 1
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|
aniso: 1
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|
mipBias: 0
|
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|
wrapU: 1
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|
wrapV: 1
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|
wrapW: 1
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|
nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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|
alignment: 0
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|
spritePivot: {x: 0.5, y: 0.5}
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|
spritePixelsToUnits: 100
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|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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|
spriteGenerateFallbackPhysicsShape: 1
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|
alphaUsage: 1
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|
alphaIsTransparency: 1
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|
spriteTessellationDetail: -1
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|
textureType: 8
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|
textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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|
compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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|
applyGammaDecoding: 0
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|
swizzle: 50462976
|
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|
cookieLightType: 0
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|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
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|
buildTarget: DefaultTexturePlatform
|
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|
maxTextureSize: 2048
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|
resizeAlgorithm: 0
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|
textureFormat: -1
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textureCompression: 1
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|
compressionQuality: 50
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|
crunchedCompression: 0
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|
allowsAlphaSplitting: 0
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|
overridden: 0
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|
ignorePlatformSupport: 0
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|
androidETC2FallbackOverride: 0
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|
forceMaximumCompressionQuality_BC6H_BC7: 0
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||||||
|
- serializedVersion: 3
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|
buildTarget: Standalone
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|
maxTextureSize: 2048
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||||||
|
resizeAlgorithm: 0
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|
textureFormat: -1
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|
textureCompression: 1
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|
compressionQuality: 50
|
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|
crunchedCompression: 0
|
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|
allowsAlphaSplitting: 0
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|
overridden: 0
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|
ignorePlatformSupport: 0
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|
androidETC2FallbackOverride: 0
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||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
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||||||
|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
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||||||
|
resizeAlgorithm: 0
|
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|
textureFormat: -1
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||||||
|
textureCompression: 1
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|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
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|
overridden: 0
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||||||
|
ignorePlatformSupport: 0
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|
androidETC2FallbackOverride: 0
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|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
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|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
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||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue