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@ -24,7 +24,10 @@ public class PlayerHP : MonoBehaviour
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healthText.text = "Health: " + currentHealth;
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}
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else if (healthText != null && currentHealth <= 0)
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if (Input.GetKeyDown(KeyCode.Space))
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TakeDamage(5);
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public void TakeDamage(float damage)
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@ -0,0 +1,121 @@
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Loading…
Reference in New Issue