Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/fgm24
This commit is contained in:
commit
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|
@ -8,19 +8,21 @@ using Unity.VisualScripting;
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|||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
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||||
|
||||
public class NewBehaviourScript : MonoBehaviour
|
||||
public class EnemySpawner : MonoBehaviour
|
||||
{
|
||||
// Shared
|
||||
public int Wave = 0;
|
||||
public float difficulty = 1;
|
||||
public float difficulty = 1f;
|
||||
|
||||
// Inspector
|
||||
[SerializeField] private float difficultyIncreasePerWave = 0.1f;
|
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[SerializeField] private float difficultyMultiplyDecreasePerWave = 0.1f;
|
||||
[SerializeField] private float WaveTime = 20f;
|
||||
[SerializeField] private List<float> enemyDifficulties;
|
||||
[SerializeField] private float SpawnRadius = 10;
|
||||
[SerializeField] private int NumEnemies = 6;
|
||||
[SerializeField] private GameObject[] players;
|
||||
[SerializeField] private float initialSpawnDelay = 5;
|
||||
|
||||
// Private
|
||||
private bool nextWaveRequested = false;
|
||||
|
@ -41,6 +43,8 @@ public class NewBehaviourScript : MonoBehaviour
|
|||
enemyList.Add(new EnemyPrefabInfo() { Difficulty = i+1, prefabs = Resources.LoadAll<GameObject>("Enemies/" + (i+1)) });
|
||||
}
|
||||
|
||||
timer = WaveTime - initialSpawnDelay;
|
||||
|
||||
StartSpawning();
|
||||
}
|
||||
|
||||
|
@ -56,7 +60,11 @@ public class NewBehaviourScript : MonoBehaviour
|
|||
SpawnWave(difficulty);
|
||||
|
||||
Wave++;
|
||||
difficulty *= difficultyIncreasePerWave + 1;
|
||||
if (difficultyIncreasePerWave > 1f)
|
||||
{
|
||||
difficultyIncreasePerWave -= difficultyMultiplyDecreasePerWave;
|
||||
difficulty *= difficultyIncreasePerWave + 1;
|
||||
}
|
||||
nextWaveRequested = false;
|
||||
timer = 0;
|
||||
}
|
||||
|
@ -93,6 +101,7 @@ public class NewBehaviourScript : MonoBehaviour
|
|||
|
||||
void SpawnRandom(float difficulty)
|
||||
{
|
||||
difficulty *= 1.1f;
|
||||
while (difficulty > 1f) // Spawn until difficulty is less than 0.5f
|
||||
{
|
||||
var validEnemies = enemyList.Where(x => x.Difficulty <= difficulty).ToArray();
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
using UnityEngine;
|
||||
using Cinemachine;
|
||||
|
||||
[AddComponentMenu("")] // Hide in menu - use extensions menu
|
||||
[SaveDuringPlay]
|
||||
[ExecuteAlways]
|
||||
public class ClampCameraRotation : CinemachineExtension
|
||||
{
|
||||
public float MinPitch = -20;
|
||||
public float MaxPitch = 20;
|
||||
|
||||
protected override void PostPipelineStageCallback(
|
||||
CinemachineVirtualCameraBase vcam,
|
||||
CinemachineCore.Stage stage, ref CameraState state, float deltaTime)
|
||||
{
|
||||
if (stage == CinemachineCore.Stage.Aim)
|
||||
{
|
||||
var rot = state.RawOrientation.eulerAngles;
|
||||
rot.x = Mathf.Clamp(rot.x, MinPitch, MaxPitch);
|
||||
rot.y = Mathf.Clamp(rot.y, MinPitch, MaxPitch);
|
||||
rot.z = Mathf.Clamp(rot.z, MinPitch, MaxPitch);
|
||||
state.RawOrientation = Quaternion.Euler(rot);
|
||||
}
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||||
}
|
||||
}
|
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|
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|
@ -15,11 +15,11 @@ public class SpriteMovementFlipper : MonoBehaviour
|
|||
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private void Update()
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{
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if ((transform.position - prevPos).x > 0.1f)
|
||||
if ((transform.position - prevPos).x > 0.05f)
|
||||
{
|
||||
sp.flipX = invert;
|
||||
}
|
||||
else if ((transform.position - prevPos).x < -0.1f)
|
||||
else if ((transform.position - prevPos).x < -0.05f)
|
||||
{
|
||||
sp.flipX = !invert;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue