This commit is contained in:
kimrdd 2024-02-04 11:39:08 +01:00
parent 7a33995eb3
commit 8417084fe9
8 changed files with 1423 additions and 152 deletions

View File

@ -17,7 +17,7 @@ AnimatorStateMachine:
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@ -137,7 +137,7 @@ AnimatorStateTransition:
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@ -208,11 +208,11 @@ AnimatorStateTransition:
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@ -259,11 +259,11 @@ AnimatorStateTransition:
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionDuration: 0
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@ -284,11 +284,11 @@ AnimatorStateTransition:
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m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.34782612
m_HasExitTime: 1
m_HasFixedDuration: 1
m_HasExitTime: 0
m_HasFixedDuration: 0
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
@ -452,7 +452,7 @@ AnimatorStateTransition:
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.516129
m_HasExitTime: 1
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
@ -503,10 +503,10 @@ AnimatorStateTransition:
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.516129
m_HasExitTime: 1
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1

View File

@ -17,10 +17,10 @@ AnimatorStateTransition:
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionDuration: 0.1
m_TransitionOffset: 0
m_ExitTime: 0.516129
m_HasExitTime: 1
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
@ -76,11 +76,11 @@ AnimatorStateTransition:
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.516129
m_HasExitTime: 1
m_HasFixedDuration: 1
m_HasExitTime: 0
m_HasFixedDuration: 0
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
@ -154,11 +154,11 @@ AnimatorStateTransition:
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.625
m_HasExitTime: 1
m_HasFixedDuration: 1
m_HasExitTime: 0
m_HasFixedDuration: 0
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
@ -231,10 +231,10 @@ AnimatorStateMachine:
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m_State: {fileID: 3748437463534410733}
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m_State: {fileID: 2168268571006691905}
m_Position: {x: 610, y: -170, z: 0}
@ -271,11 +271,11 @@ AnimatorStateTransition:
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.516129
m_HasExitTime: 1
m_HasFixedDuration: 1
m_HasExitTime: 0
m_HasFixedDuration: 0
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
@ -321,10 +321,10 @@ AnimatorStateTransition:
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionDuration: 0.1
m_TransitionOffset: 0
m_ExitTime: 0.516129
m_HasExitTime: 1
m_HasExitTime: 0
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m_InterruptionSource: 0
m_OrderedInterruption: 1
@ -445,11 +445,11 @@ AnimatorStateTransition:
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionDuration: 0
m_TransitionOffset: 0
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m_HasExitTime: 1
m_HasFixedDuration: 1
m_HasExitTime: 0
m_HasFixedDuration: 0
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1

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@ -0,0 +1,8 @@
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View File

@ -1330,81 +1330,6 @@ SpriteRenderer:
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m_MaskInteraction: 0
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GameObject:
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m_PrefabInstance: {fileID: 0}
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serializedVersion: 6
m_Component:
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- component: {fileID: 1230350820}
- component: {fileID: 1230350819}
m_Layer: 5
m_Name: PausePanel
m_TagString: Untagged
m_Icon: {fileID: 0}
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m_Father: {fileID: 4158834148864819268}
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--- !u!114 &1230350819
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m_Color: {r: 1, g: 1, b: 1, a: 0.392}
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@ -8787,9 +8712,6 @@ PrefabInstance:
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects:
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@ -8820,7 +8742,7 @@ MonoBehaviour:
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m_Name:
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View File

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
public class PauseMenu : MonoBehaviour
{
public GameObject pauseMenuUI;
@ -62,4 +63,13 @@ public class PauseMenu : MonoBehaviour
// Update the pause state
isPaused = true;
}
public void MainMenu()
{
SceneManager.LoadScene("MainMenu");
}
public void QuitGame()
{
Application.Quit();
}
}