Damage numbers
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@ -0,0 +1,15 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DestroyAfter : MonoBehaviour
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{
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[SerializeField]
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private float destroyInSeconds = 1.0f;
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public void Init(float delay)
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{
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this.destroyInSeconds = delay;
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Destroy(gameObject, delay);
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}
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}
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@ -22,9 +22,9 @@ public class HealthBar : MonoBehaviour
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attachedHealth.OnHealthChange.RemoveListener(UpdateHealthBar);
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}
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private void UpdateHealthBar(int prevHealth, int newHealth)
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private void UpdateHealthBar(float prevHealth, float newHealth)
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{
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float percent = ((float) newHealth) / ((float)attachedHealth.getMaxHealth());
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float percent = newHealth / attachedHealth.getMaxHealth();
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healthBarImg.fillAmount = percent;
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}
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}
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@ -1,14 +1,23 @@
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using UnityEngine;
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using UnityEngine.Events;
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using TMPro;
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using System;
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using UnityUtils;
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public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
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{
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[SerializeField] int maxHealth = 100;
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public int currentHealth { get; private set; }
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[SerializeField] float maxHealth = 100;
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[SerializeField] float damageTickDelay = 0.25f;
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private float currentDamageTick = 0f;
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private float accumulatedDamageInTick = 0f;
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public float currentHealth { get; private set; }
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public static event Action<Vector3, float> OnHealthChangeAtPos;
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public UnityEvent OnHealthZero;
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public UnityEvent<int, int> OnHealthChange;
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public UnityEvent<float, float> OnHealthChange;
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[Header("Squeze Damage")]
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[SerializeField]
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@ -22,22 +31,36 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
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currentHealth = maxHealth;
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}
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public int getMaxHealth() {
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void Update()
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{
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if (currentDamageTick < Time.time)
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{
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if (accumulatedDamageInTick < 1f) return;
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OnHealthChangeAtPos?.Invoke(transform.position.Add(y: 2f), accumulatedDamageInTick);
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currentDamageTick = Time.time + damageTickDelay;
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accumulatedDamageInTick = 0f;
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}
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||||
}
|
||||
|
||||
public float getMaxHealth() {
|
||||
return maxHealth;
|
||||
}
|
||||
|
||||
public void setMaxHealth(int amount, bool heal = false) {
|
||||
public void setMaxHealth(float amount, bool heal = false) {
|
||||
maxHealth = amount;
|
||||
|
||||
if (heal)
|
||||
currentHealth = amount;
|
||||
}
|
||||
|
||||
public void TakeDamage(int damage)
|
||||
public void TakeDamage(float damage)
|
||||
{
|
||||
currentHealth -= damage;
|
||||
OnHealthChange?.Invoke(currentHealth + damage, currentHealth);
|
||||
|
||||
accumulatedDamageInTick += damage;
|
||||
|
||||
if (currentHealth <= 0) {
|
||||
OnHealthZero?.Invoke();
|
||||
BloodComputeShader.Instance.createBlood(transform.position, (int)(maxHealth *maxHealth * BloodComputeShader.Instance.scoreMult), maxHealth / 25.0f);
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
public class DamageText : MonoBehaviour
|
||||
{
|
||||
[SerializeField] AnimationCurve damageToSize;
|
||||
[SerializeField] TMPro.TextMeshPro damageText;
|
||||
|
||||
public void Init(float damage)
|
||||
{
|
||||
transform.localScale = Vector2.one * damageToSize.Evaluate(damage);
|
||||
damageText.text = damage.ToString();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 01c9b525ae607a844848c8e44062a0f1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,29 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using UnityEngine;
|
||||
|
||||
public class DamageTextManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Transform textParent;
|
||||
|
||||
[SerializeField] GameObject damageTextPrefab;
|
||||
|
||||
[SerializeField] float lifeTime = 3f;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
HealthComponent.OnHealthChangeAtPos += SpawnDamage;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
HealthComponent.OnHealthChangeAtPos -= SpawnDamage;
|
||||
}
|
||||
public void SpawnDamage(Vector3 position, float damage)
|
||||
{
|
||||
GameObject go = Instantiate(damageTextPrefab, position, Quaternion.identity, textParent);
|
||||
go.GetComponent<DamageText>().Init(damage);
|
||||
go.AddComponent<DestroyAfter>().Init(lifeTime);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: aab27275f26e5e244856836f6d17b909
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -24,7 +24,7 @@ public class HealthDisplay : MonoBehaviour
|
|||
healthComponent.OnHealthChange.RemoveListener(UpdateHealth);
|
||||
}
|
||||
|
||||
public void UpdateHealth(int prevHealth, int newHealth)
|
||||
public void UpdateHealth(float prevHealth, float newHealth)
|
||||
{
|
||||
healthText.text = padding + healthComponent.currentHealth;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue