Players now move unsynced
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@ -728,67 +728,6 @@ MonoBehaviour:
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value: NetworkedPlayer
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--- !u!1 &941230147
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@ -4826,4 +4765,3 @@ SceneRoots:
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@ -8,7 +8,7 @@ public class ZDisablerV2 : NetworkBehaviour
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[Tooltip("Add all the objects to disable on join, if not owner")]
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public UnityEngine.Object[] objectsToDisable;
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private void OnEnable()
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public override void OnNetworkSpawn()
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{
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// Run if networked
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if (NetworkManager.Singleton == null || IsOwner) return;
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@ -32,48 +32,12 @@ public class PlayerInput : MonoBehaviour
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private void Update()
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{
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// check in update to switch if controller is connected/disconnected mid game
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controller = Gamepad.all.ElementAtOrDefault(playerNumber);
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movement.x = Input.GetAxisRaw("bruh");
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movement.y = Input.GetAxisRaw("bruh_v");
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if (controller != null)
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{
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movement.x = controller.leftStick.x.ReadValue();
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movement.y = controller.leftStick.y.ReadValue();
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whipAttack = Input.GetKey(KeyCode.R);
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look.x = controller.rightStick.x.ReadValue();
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look.y = controller.rightStick.y.ReadValue();
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whipAttack = controller.buttonWest.IsPressed();
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if (controller.rightShoulder.IsPressed()) ropeLengthShrinken?.Invoke(playerNumber);
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if (controller.leftShoulder.IsPressed()) ropeLengthExtend?.Invoke(playerNumber);
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}
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else
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{
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// wasd
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if (!useArrowKeys)
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{
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movement.x = Input.GetAxisRaw("bruh");
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movement.y = Input.GetAxisRaw("bruh_v");
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whipAttack = Input.GetKey(KeyCode.R);
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if (Input.GetKey(KeyCode.E)) ropeLengthShrinken?.Invoke(playerNumber);
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if (Input.GetKey(KeyCode.Q)) ropeLengthExtend?.Invoke(playerNumber);
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}
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// arrows keys
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else
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{
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movement.x = Input.GetAxisRaw("bruh2");
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movement.y = Input.GetAxisRaw("bruh2_v");
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whipAttack = Input.GetKey(KeyCode.L);
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if (Input.GetKey(KeyCode.Comma)) ropeLengthShrinken?.Invoke(playerNumber);
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if (Input.GetKey(KeyCode.Period)) ropeLengthExtend?.Invoke(playerNumber);
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}
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//Debug.Log($"player {playerNumber}: move {movement}");
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}
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if (Input.GetKey(KeyCode.E)) ropeLengthShrinken?.Invoke(playerNumber);
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if (Input.GetKey(KeyCode.Q)) ropeLengthExtend?.Invoke(playerNumber);
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}
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}
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@ -364,6 +364,7 @@ public class RopeSimulator : MonoBehaviour
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private void OnDrawGizmos()
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{
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return;
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if (!Application.isPlaying) return;
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foreach (var point in rope.points)
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