This commit is contained in:
OliverS 2024-02-04 07:39:59 +01:00
commit 911ea891df
111 changed files with 4257 additions and 3094 deletions

View File

@ -20,7 +20,7 @@ AnimationClip:
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@ -29,7 +29,7 @@ AnimationClip:
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@ -90,7 +90,7 @@ AnimationClip:
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@ -112,7 +112,7 @@ AnimationClip:
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@ -121,7 +121,7 @@ AnimationClip:
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@ -200,7 +200,7 @@ AnimationClip:
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data:
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View File

@ -20,7 +20,7 @@ AnimationClip:
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@ -97,7 +97,7 @@ AnimationClip:
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View File

@ -20,7 +20,7 @@ AnimationClip:
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@ -29,7 +29,7 @@ AnimationClip:
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@ -90,7 +90,7 @@ AnimationClip:
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@ -112,7 +112,7 @@ AnimationClip:
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@ -121,7 +121,7 @@ AnimationClip:
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@ -200,7 +200,7 @@ AnimationClip:
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data:
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View File

@ -20,7 +20,7 @@ AnimationClip:
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@ -97,7 +97,7 @@ AnimationClip:
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View File

@ -62,7 +62,7 @@ AnimatorStateTransition:
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@ -119,13 +119,13 @@ AnimatorController:
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m_Name: Base Layer

View File

@ -20,7 +20,7 @@ AnimationClip:
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@ -29,7 +29,16 @@ AnimationClip:
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@ -47,10 +56,10 @@ AnimationClip:
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@ -83,14 +92,14 @@ AnimationClip:
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@ -112,7 +121,7 @@ AnimationClip:
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@ -121,7 +130,16 @@ AnimationClip:
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@ -158,6 +176,15 @@ AnimationClip:
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@ -188,6 +215,15 @@ AnimationClip:
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@ -200,7 +236,7 @@ AnimationClip:
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View File

@ -20,7 +20,7 @@ AnimationClip:
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@ -97,7 +97,7 @@ AnimationClip:
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View File

@ -20,7 +20,7 @@ AnimationClip:
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@ -29,7 +29,7 @@ AnimationClip:
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@ -115,7 +115,7 @@ AnimationClip:
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@ -124,7 +124,7 @@ AnimationClip:
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View File

@ -20,7 +20,7 @@ AnimationClip:
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@ -97,7 +97,7 @@ AnimationClip:
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View File

@ -20,7 +20,7 @@ AnimationClip:
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@ -29,7 +29,7 @@ AnimationClip:
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@ -115,7 +115,7 @@ AnimationClip:
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@ -124,7 +124,7 @@ AnimationClip:
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View File

@ -20,7 +20,7 @@ AnimationClip:
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@ -97,7 +97,7 @@ AnimationClip:
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View File

@ -20,7 +20,7 @@ AnimationClip:
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@ -115,7 +115,7 @@ AnimationClip:
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@ -124,7 +124,7 @@ AnimationClip:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -97,7 +97,7 @@ AnimationClip:
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View File

@ -20,7 +20,7 @@ AnimationClip:
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@ -29,7 +29,7 @@ AnimationClip:
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@ -115,7 +115,7 @@ AnimationClip:
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@ -124,7 +124,7 @@ AnimationClip:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -97,7 +97,7 @@ AnimationClip:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -29,7 +29,7 @@ AnimationClip:
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@ -124,7 +124,7 @@ AnimationClip:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -121,7 +121,7 @@ AnimationClip:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using ComputeShaderUtility;
@ -33,6 +34,8 @@ public class BloodComputeShader : MonoBehaviour
public float splatterVolume = 0.0f;
public AudioSource splatterPlayer;
public float RumbleAmount = 100;
ComputeBuffer particleBuffer;
ComputeBuffer positionBuffer;
ComputeBuffer numParticlesConsumedBuffer;
@ -158,6 +161,9 @@ public class BloodComputeShader : MonoBehaviour
score += bufferData[0];
float mappedRumble = Convert.ToSingle(bufferData[0]).Remap(0, RumbleAmount, 0, 0.1f);
//RumbleManager.StartRumble(-1, 0, mappedRumble, 0.1f);
squeakVolume += 0.1f;
// Reset counter
@ -264,7 +270,7 @@ public class BloodComputeShader : MonoBehaviour
bloodCompute.SetVector("particleInitPos", loc);
bloodCompute.SetInt("particlesToInitialize", found);
Vector3 pow = Random.insideUnitSphere * power;
Vector3 pow = UnityEngine.Random.insideUnitSphere * power;
pow.z = Mathf.Abs(pow.z);
bloodCompute.SetVector("initialVelocity",pow);

View File

@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Unity.Mathematics;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.AI;
@ -16,8 +17,7 @@ public class EnemySpawner : MonoBehaviour
public float difficulty = 1f;
// Inspector
[SerializeField] private float difficultyIncreasePerWave = 0.1f;
[SerializeField] private float difficultyMultiplyDecreasePerWave = 0.1f;
[SerializeField] private float difficultyIncreasePerWave = 1f;
[SerializeField] private float WaveTime = 20f;
[SerializeField] private List<float> enemyDifficulties;
[SerializeField] private float SpawnRadius = 10;
@ -61,11 +61,7 @@ public class EnemySpawner : MonoBehaviour
SpawnWave(difficulty);
Wave++;
if (difficultyIncreasePerWave > 1f)
{
difficultyIncreasePerWave -= difficultyMultiplyDecreasePerWave;
difficulty *= difficultyIncreasePerWave + 1;
}
difficulty *= MathF.Cbrt(difficultyIncreasePerWave);
nextWaveRequested = false;
timer = 0;
}

View File

@ -17,6 +17,6 @@ public class PS5Controller : MonoBehaviour
// Update is called once per frame
void Update()
{
Gamepad.all[0].SetMotorSpeeds(100, 100);
}
}

View File

@ -1,35 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class RumbleManager : MonoBehaviour
{
private Gamepad pad;
private Coroutine stopRumbleAfterTimeCorutine;
public void RumblePulse(float lowFrequency, float highFrequency, float duration, int player)
{
pad = Gamepad.all[player];
if (pad != null)
{
pad.SetMotorSpeeds(lowFrequency, highFrequency);
stopRumbleAfterTimeCorutine = StartCoroutine(stopRumble(duration, pad));
}
}
private IEnumerator stopRumble(float duration, Gamepad pad)
{
float elapsedTime = 0f;
while (elapsedTime < duration)
{
elapsedTime += Time.deltaTime;
yield return null;
}
pad.SetMotorSpeeds(0f, 0f);
}
}

View File

@ -7,6 +7,8 @@ public class EnemyAnimationHandler : MonoBehaviour
{
Animator animator;
bool isDying = false;
public GameObject healthBar;
void Start()
{
animator = GetComponent<Animator>();
@ -17,8 +19,9 @@ public class EnemyAnimationHandler : MonoBehaviour
}
void EnemyDie()
{
//GetComponent<Collider2D>().enabled = false;
//GetComponent<NavMeshAgent>().enabled = false;
GetComponentInParent<Collider2D>().enabled = false;
GetComponentInParent<NavMeshAgent>().enabled = false;
if (!isDying)
StartCoroutine(AnimationDie());
isDying = true;
@ -27,7 +30,7 @@ public class EnemyAnimationHandler : MonoBehaviour
IEnumerator AnimationDie()
{
Strangle();
Debug.Log("Strangle");
//Debug.Log("Strangle");
yield return new WaitForSecondsRealtime(0.1f);
Die();
}
@ -39,6 +42,7 @@ public class EnemyAnimationHandler : MonoBehaviour
public void Die()
{
animator.SetTrigger("Die");
AudioManager.PlaySound("Slice_Enemy_SFX", transform.position).volume = 0.65f;
}
public void DestroyGameobject()
{

View File

@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
@ -11,13 +12,24 @@ public class EnemyPathFinding : MonoBehaviour
[SerializeField] private float ropeDistCheck = 1f;
[SerializeField] private LayerMask ropeCheckMask;
private HealthComponent healthComponent;
NavMeshAgent agent;
private void Start()
{
agent = GetComponent<NavMeshAgent>();
agent.updateRotation = false;
agent.updateUpAxis = false;
healthComponent = GetComponent<HealthComponent>();
healthComponent.OnHealthZero.AddListener(Rumble);
}
private void Rumble()
{
RumbleManager.StartRumble(-1, 1f, 1f, 0.5f);
}
private void Update()
{
if (targets.Length == 0) return;
@ -30,7 +42,7 @@ public class EnemyPathFinding : MonoBehaviour
if (Physics2D.Raycast(transform.position, dir.normalized, ropeDistCheck, ropeCheckMask)) return;
agent.SetDestination(closestTarget.position);
try { agent.SetDestination(closestTarget.position); } catch { }// Fuck this error.
}
private Transform GetClosestTarget()

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@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
public static class FloatExtensions
{
/// <summary>
/// Refrence link: https://forum.unity.com/attachments/upload_2021-1-14_13-8-33-png.773578/
/// </summary>
public static float Remap(this float from, float fromMin, float fromMax, float toMin, float toMax)
{
var fromAbs = from - fromMin;
var fromMaxAbs = fromMax - fromMin;
var normal = fromAbs / fromMaxAbs;
var toMaxAbs = toMax - toMin;
var toAbs = toMaxAbs * normal;
var to = toAbs + toMin;
return to;
}
/// <summary>
/// Just clamps the value between two numbers (Easier to write)
/// </summary>
public static float Clamp(this float input, float min, float max) => math.clamp(input, min, max);
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f285fcef3bcd16648a7d1bc02576bad3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,3 +1,5 @@
using System.Collections.Generic;
using System;
using UnityEngine;
namespace UnityUtils
@ -56,5 +58,22 @@ namespace UnityUtils
v1.y != 0 ? v0.y / v1.y : v0.y,
v1.z != 0 ? v0.z / v1.z : v0.z);
}
public static Vector3 Mean(this List<Vector3> vectors)
{
if (vectors == null || vectors.Count == 0)
{
throw new ArgumentException("The input list of vectors is empty or null.");
}
Vector3 sum = Vector3.zero;
foreach (var vector in vectors)
{
sum += vector;
}
return sum / vectors.Count;
}
}
}

View File

@ -36,7 +36,7 @@ public class AudioManager : MonoBehaviour
return Instance.audioLibrary.Clips.First(x => x.name == nameOfClip);
}
public static AudioSource PlaySound(string nameOfClip, Vector3 sourcePos, bool is3D = true, bool loop = false, bool fadeIn = false)
public static AudioSource PlaySound(string nameOfClip, Vector3 sourcePos, bool manuallyHandle = false, bool is3D = true, bool loop = false, bool fadeIn = false)
{
if (Instance == null)
{
@ -57,6 +57,7 @@ public class AudioManager : MonoBehaviour
audioSource.spatialBlend = 1f;
}
if (!manuallyHandle)
Instance.StartCoroutine(Instance.StartSound(audioSource, fadeIn));
return audioSource;
}

View File

@ -14,11 +14,13 @@ public class HealthBar : MonoBehaviour
private void OnEnable()
{
if (healthBarImg != null)
attachedHealth.OnHealthChange.AddListener(UpdateHealthBar);
}
private void OnDisable()
{
if (healthBarImg != null)
attachedHealth.OnHealthChange.RemoveListener(UpdateHealthBar);
}
@ -26,5 +28,13 @@ public class HealthBar : MonoBehaviour
{
float percent = newHealth / attachedHealth.getMaxHealth();
healthBarImg.fillAmount = percent;
if (percent <= 0)
{
for (int i = 0; i < transform.childCount; i++)
{
transform.GetChild(i).gameObject.SetActive(false);
}
}
}
}

View File

@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MainMenuMusic : MonoBehaviour
{
void Start()
{
AudioManager.PlaySound("", new Vector3(0f, 0f, 0f)).volume = 1f;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 040287643b9fdae4095a418d31927fde
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -74,12 +74,15 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
OnHealthZero?.Invoke();
if (BloodComputeShader.Instance != null)
{
int blood = (int)(maxHealth * 100.0f * BloodComputeShader.Instance.scoreMult);
BloodComputeShader.Instance.createBlood(transform.position, blood / 2, maxHealth / 8.0f);
BloodComputeShader.Instance.createBlood(transform.position, blood / 2, maxHealth / 8.0f);
}
}
}
public void TakeSquezeDamage(float squezeDamage)
{

View File

@ -4,7 +4,7 @@ using UnityEngine;
public class PlayerAnimationHandler : MonoBehaviour
{
Animator animator;
public Animator animator;
void Start()
{
@ -19,9 +19,9 @@ public class PlayerAnimationHandler : MonoBehaviour
{
animator.SetBool("IsRunning", state);
}
public void Swing()
public void Swing(bool state)
{
animator.SetTrigger("Swing");
animator.SetBool("IsSwinging", state);
}
public void Mop()
{

View File

@ -3,6 +3,8 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using System.Linq;
using UnityEngine.Windows;
using UnityEngine.InputSystem.DualShock;
[RequireComponent(typeof(PlayerInput))]
public class PlayerMovement : MonoBehaviour
@ -13,11 +15,6 @@ public class PlayerMovement : MonoBehaviour
private bool right = false;
private bool vibrate = false;
[SerializeField] private float stepCooldown = 0.05f;
[SerializeField] private float stepVibrationTime = 0.05f;
[SerializeField] private GameObject rumble;
[Header("Whipping")]
[SerializeField]
@ -44,21 +41,24 @@ public class PlayerMovement : MonoBehaviour
playerInput.useArrowKeys = true;
}
StartCoroutine(ToggleWithDelay());
if (playerInput.controller != null)
{
var pad = (DualShockGamepad)Gamepad.all.ElementAtOrDefault(playerInput.PlayerNum);
if (pad == null) return;
if (playerInput.PlayerNum == 1)
pad.SetLightBarColor(Color.red);
}
}
void Update()
private void Update()
{
if (playerInput.movement != Vector2.zero)
{
RumbleWalk();
animationHandler.Run(true);
}
else
{
animationHandler.Run(false);
}
}
private void FixedUpdate()
{
if (whipAttack.IsBeingWhipped)
@ -81,37 +81,4 @@ public class PlayerMovement : MonoBehaviour
}
}
private void RumbleWalk()
{
if (vibrate && playerInput.controller != null)
{
if (right)
{
rumble.GetComponent<RumbleManager>().RumblePulse(0.0f, 0.004f, stepVibrationTime, playerInput.PlayerNum);
right = false;
}
else if (!right)
{
rumble.GetComponent<RumbleManager>().RumblePulse(0.004f, 0.0f, stepVibrationTime, playerInput.PlayerNum);
right = true;
}
vibrate = false;
}
}
private IEnumerator ToggleWithDelay()
{
while (true)
{
vibrate = !vibrate;
yield return new WaitForSeconds(stepCooldown);
}
}
void OnCollisionStay2D(Collision2D collision)
{
if (collision.otherCollider.gameObject.CompareTag("Enemy"))
{ // Other object is an enemy
hp.TakeDamage(1f);
}
}
}

View File

@ -3,9 +3,11 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using System.Linq;
using UnityUtils;
public class RopeWhipAttack : MonoBehaviour
{
[SerializeField] PlayerAnimationHandler animationHandler;
[SerializeField] PlayerInput playerInput;
public RopeWhipAttack otherPlayerAttack;
@ -28,13 +30,43 @@ public class RopeWhipAttack : MonoBehaviour
if (playerInput.whipAttack)
{
// reset local scale so rotations match up
transform.localScale = transform.localScale.With(x: 1f);
animationHandler.Swing(true);
animationHandler.animator.speed = 0f;
float radianAngle = CalculateAngleBetwenRight();
float sign = Mathf.Sign(radianAngle);
//if (sign < 0)
// transform.localScale = transform.localScale.With(x: -1f);
//else
// transform.localScale = transform.localScale.With(x: 1f);
float t = Mathf.Abs(radianAngle) / 360;
if (sign > 0)
t -= (radianAngle - 180) / 180 * sign;
//Debug.Log($"angle: {radianAngle}, t: {t}, sgn: {sign}");
animationHandler.animator.Play("Swing", 0, t);
joint.locked = true;
otherPlayerAttack.joint.body.drag = 0f;
}
else
{
animationHandler.Swing(false);
animationHandler.animator.speed = 1f;
animationHandler.animator.StopPlayback();
joint.locked = false;
otherPlayerAttack.joint.body.drag = otherPlayerAttack.initialDrag;
}
}
float CalculateAngleBetwenRight()
{
Vector2 ropeDir = (otherPlayerAttack.joint.anchor.position - joint.anchor.position).normalized;
float angle = Vector2.SignedAngle(Vector2.right, ropeDir);
return angle;
}
}

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