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@ -52,8 +52,8 @@ public class BloodComputeShader : MonoBehaviour
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AsyncGPUReadbackRequest freeBloodReadRequest;
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Mop mop1;
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Mop mop2;
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public Mop mop1;
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public Mop mop2;
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public float CleanRadius = 2f;
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@ -71,11 +71,6 @@ public class BloodComputeShader : MonoBehaviour
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}
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void Start()
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{
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var mops = FindObjectsByType<Mop>(FindObjectsSortMode.None);
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mop1 = mops[0];
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mop2 = mops[1];
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ComputeHelper.CreateStructuredBuffer<Droplet>(ref particleBuffer, numParticles);
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ComputeHelper.CreateStructuredBuffer<Vector4>(ref positionBuffer, numParticles);
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@ -28,7 +28,7 @@ public class EnemyPathFinding : MonoBehaviour
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private void Rumble()
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{
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RumbleManager.StartRumble(-1, 0.5f, 0.5f, 0.25f);
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CameraShaker.ShakecShake(0.125f, 0.25f);
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CameraShaker.ShakecShake(0.1f, 0.25f);
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}
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private void Update()
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@ -7,6 +7,9 @@ using System.Collections;
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public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
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{
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public bool bloodRegen = false;
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public float regen = 1000;
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[SerializeField] private bool onlyCallZeroHealthOnce = true;
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[SerializeField] float maxHealth = 100;
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@ -33,7 +36,7 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
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void Awake()
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{
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currentHealth = maxHealth;
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OnHealthChange.AddListener((_, _) => showRedTint = true);
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OnHealthChange.AddListener((prev, nex) => showRedTint = nex<prev);
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StartCoroutine(RedTintLoop());
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}
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@ -80,6 +83,14 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
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void Update()
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{
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// blod regen
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if (bloodRegen)
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{
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PlayerInput playerInput = GetComponent<PlayerInput>();
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float bloodAccumalted = playerInput.PlayerNum == 0 ? BloodComputeShader.Instance.mop1Clean : BloodComputeShader.Instance.mop2Clean;
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TakeDamage(-bloodAccumalted / regen);
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}
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if (currentDamageTick < Time.time)
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{
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if (accumulatedDamageInTick < 1f) return;
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|
@ -103,7 +114,10 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
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public void TakeDamage(float damage)
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{
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if (damage == 0f) return;
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currentHealth -= damage;
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currentHealth = Mathf.Clamp(currentHealth, 0f, getMaxHealth());
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OnHealthChange?.Invoke(currentHealth + damage, currentHealth);
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macRetinaSupport: 1
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@ -137,7 +139,8 @@ PlayerSettings:
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@ -55,16 +68,20 @@ QualitySettings:
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@ -77,8 +94,17 @@ QualitySettings:
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@ -91,16 +117,20 @@ QualitySettings:
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@ -113,8 +143,17 @@ QualitySettings:
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terrainDetailDistance: 80
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terrainTreeDistance: 5000
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terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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name: High
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@ -127,16 +166,20 @@ QualitySettings:
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softParticles: 0
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
useLegacyDetailDistribution: 1
|
||||
vSyncCount: 1
|
||||
realtimeGICPUUsage: 50
|
||||
lodBias: 1
|
||||
maximumLODLevel: 0
|
||||
enableLODCrossFade: 1
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
|
@ -149,8 +192,17 @@ QualitySettings:
|
|||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
terrainQualityOverrides: 0
|
||||
terrainPixelError: 1
|
||||
terrainDetailDensityScale: 1
|
||||
terrainBasemapDistance: 1000
|
||||
terrainDetailDistance: 80
|
||||
terrainTreeDistance: 5000
|
||||
terrainBillboardStart: 50
|
||||
terrainFadeLength: 5
|
||||
terrainMaxTrees: 50
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
- serializedVersion: 3
|
||||
name: Very High
|
||||
pixelLightCount: 3
|
||||
shadows: 2
|
||||
|
@ -163,16 +215,20 @@ QualitySettings:
|
|||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 4
|
||||
textureQuality: 0
|
||||
globalTextureMipmapLimit: 0
|
||||
textureMipmapLimitSettings: []
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
useLegacyDetailDistribution: 1
|
||||
vSyncCount: 1
|
||||
realtimeGICPUUsage: 50
|
||||
lodBias: 1.5
|
||||
maximumLODLevel: 0
|
||||
enableLODCrossFade: 1
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
|
@ -185,8 +241,17 @@ QualitySettings:
|
|||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
terrainQualityOverrides: 0
|
||||
terrainPixelError: 1
|
||||
terrainDetailDensityScale: 1
|
||||
terrainBasemapDistance: 1000
|
||||
terrainDetailDistance: 80
|
||||
terrainTreeDistance: 5000
|
||||
terrainBillboardStart: 50
|
||||
terrainFadeLength: 5
|
||||
terrainMaxTrees: 50
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
- serializedVersion: 3
|
||||
name: Ultra
|
||||
pixelLightCount: 4
|
||||
shadows: 2
|
||||
|
@ -199,16 +264,20 @@ QualitySettings:
|
|||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 255
|
||||
textureQuality: 0
|
||||
globalTextureMipmapLimit: 0
|
||||
textureMipmapLimitSettings: []
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 0
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
useLegacyDetailDistribution: 1
|
||||
vSyncCount: 1
|
||||
realtimeGICPUUsage: 100
|
||||
lodBias: 2
|
||||
maximumLODLevel: 0
|
||||
enableLODCrossFade: 1
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
|
@ -221,15 +290,26 @@ QualitySettings:
|
|||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
terrainQualityOverrides: 0
|
||||
terrainPixelError: 1
|
||||
terrainDetailDensityScale: 1
|
||||
terrainBasemapDistance: 1000
|
||||
terrainDetailDistance: 80
|
||||
terrainTreeDistance: 5000
|
||||
terrainBillboardStart: 50
|
||||
terrainFadeLength: 5
|
||||
terrainMaxTrees: 50
|
||||
excludedTargetPlatforms: []
|
||||
m_TextureMipmapLimitGroupNames: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
Lumin: 5
|
||||
GameCoreScarlett: 5
|
||||
GameCoreXboxOne: 5
|
||||
Lumin: 5
|
||||
Nintendo Switch: 5
|
||||
PS4: 5
|
||||
PS5: 5
|
||||
Server: 0
|
||||
Stadia: 5
|
||||
Standalone: 5
|
||||
WebGL: 3
|
||||
|
|
Loading…
Reference in New Issue