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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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propertyPath: m_IncludeLayers.m_Bits
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_Name
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value: Player1
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|
|
|
@ -30,6 +30,8 @@ public class RopeWhipAttack : MonoBehaviour
|
|||
|
||||
if (playerInput.whipAttack)
|
||||
{
|
||||
otherPlayerAttack.joint.trailRenderer.enabled = true;
|
||||
|
||||
// reset local scale so rotations match up
|
||||
transform.localScale = transform.localScale.With(x: 1f);
|
||||
|
||||
|
@ -59,6 +61,7 @@ public class RopeWhipAttack : MonoBehaviour
|
|||
animationHandler.animator.speed = 1f;
|
||||
animationHandler.animator.StopPlayback();
|
||||
joint.locked = false;
|
||||
otherPlayerAttack.joint.trailRenderer.enabled = false;
|
||||
otherPlayerAttack.joint.body.drag = otherPlayerAttack.initialDrag;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,6 +9,7 @@ public class RopeJoint : MonoBehaviour
|
|||
public bool locked = false;
|
||||
public PlayerInput playerInput;
|
||||
public PlayerAnimationHandler playerAnimationHandler;
|
||||
public TrailRenderer trailRenderer;
|
||||
|
||||
public Vector3 position => anchor.position;
|
||||
}
|
||||
|
|
|
@ -2,11 +2,7 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEditor.ShaderGraph.Drawing;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Analytics;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityUtils;
|
||||
|
||||
public class RopeSimulator : MonoBehaviour
|
||||
|
|
Loading…
Reference in New Issue