animation 1
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@ -11,7 +11,10 @@ AnimatorStateMachine:
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: -3618960495364978089}
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m_Position: {x: 200, y: 0, z: 0}
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m_Position: {x: 400, y: 250, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 5449203074349302286}
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m_Position: {x: 310, y: 120, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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@ -21,7 +24,7 @@ AnimatorStateMachine:
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -3618960495364978089}
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m_DefaultState: {fileID: 5449203074349302286}
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--- !u!1102 &-3618960495364978089
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AnimatorState:
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serializedVersion: 6
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@ -56,7 +59,13 @@ AnimatorController:
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m_PrefabAsset: {fileID: 0}
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m_Name: Enemy1
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serializedVersion: 5
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m_AnimatorParameters: []
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m_AnimatorParameters:
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- m_Name: Die
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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@ -70,3 +79,55 @@ AnimatorController:
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m_IKPass: 0
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m_SyncedLayerAffectsTiming: 0
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m_Controller: {fileID: 9100000}
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--- !u!1101 &148394794518211540
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: Die
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -3618960495364978089}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &5449203074349302286
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Enemy1v1StrangleAni
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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- {fileID: 148394794518211540}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: e4aa7981bd564914cadd8701d3b2a811, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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@ -6,7 +6,7 @@ AnimationClip:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Enemy1DeathAni
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m_Name: Enemy1v1DeathAni
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serializedVersion: 7
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m_Legacy: 0
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m_Compressed: 0
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@ -20,7 +20,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: {x: -19.2, y: 0, z: 0}
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value: {x: -0.9, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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@ -37,12 +37,10 @@ AnimationClip:
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- serializedVersion: 2
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curve:
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- time: 0
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value: {fileID: 21300000, guid: 66152230910b9f64db23853201f5a573, type: 3}
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- time: 0.11666667
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value: {fileID: 21300000, guid: 9c60022201e9a4a469ca7b14462918ea, type: 3}
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- time: 0.21666667
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- time: 0.1
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value: {fileID: 21300000, guid: 6b82fc690cf4459419c5f3fd5a691a61, type: 3}
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- time: 0.33333334
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- time: 0.21666667
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value: {fileID: 21300000, guid: 0cb1db5a033e47d4eba3de86b005ec7f, type: 3}
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attribute: m_Sprite
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path:
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@ -75,7 +73,6 @@ AnimationClip:
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isIntCurve: 0
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isSerializeReferenceCurve: 0
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pptrCurveMapping:
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- {fileID: 21300000, guid: 66152230910b9f64db23853201f5a573, type: 3}
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- {fileID: 21300000, guid: 9c60022201e9a4a469ca7b14462918ea, type: 3}
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- {fileID: 21300000, guid: 6b82fc690cf4459419c5f3fd5a691a61, type: 3}
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- {fileID: 21300000, guid: 0cb1db5a033e47d4eba3de86b005ec7f, type: 3}
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@ -84,7 +81,7 @@ AnimationClip:
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m_AdditiveReferencePoseClip: {fileID: 0}
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m_AdditiveReferencePoseTime: 0
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m_StartTime: 0
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m_StopTime: 0.35000002
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m_StopTime: 0.23333333
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m_OrientationOffsetY: 0
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m_Level: 0
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m_CycleOffset: 0
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@ -106,7 +103,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: -19.2
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value: -0.9
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -0,0 +1,160 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!74 &7400000
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AnimationClip:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Enemy1v1StrangleAni
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serializedVersion: 7
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m_Legacy: 0
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m_Compressed: 0
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m_UseHighQualityCurve: 1
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m_RotationCurves: []
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m_CompressedRotationCurves: []
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m_EulerCurves: []
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- curve:
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serializedVersion: 2
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- serializedVersion: 3
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time: 0
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value: {x: -0.9, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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weightedMode: 0
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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path:
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m_ScaleCurves: []
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- serializedVersion: 2
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curve:
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- time: 0
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attribute: m_Sprite
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path:
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typeID: 212
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attribute: 1
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script: {fileID: 0}
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curve:
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serializedVersion: 2
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time: 0
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value: -0.9
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attribute: m_LocalPosition.x
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path:
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classID: 4
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script: {fileID: 0}
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flags: 0
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curve:
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serializedVersion: 2
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attribute: m_LocalPosition.y
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curve:
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serializedVersion: 2
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time: 0
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value: 0
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attribute: m_LocalPosition.z
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classID: 4
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@ -0,0 +1,8 @@
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assetBundleName:
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@ -1,6 +1,6 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1 &6905705041633878913
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@ -8,38 +8,38 @@ GameObject:
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@ -74,25 +74,25 @@ SpriteRenderer:
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--- !u!95 &931837291294685723
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@ -106,3 +106,35 @@ Animator:
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@ -0,0 +1,30 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemyAnimationHandler : MonoBehaviour
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{
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Animator animator;
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void Start()
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{
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animator = GetComponentInChildren<Animator>();
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if (animator == animator.enabled)
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animator.enabled = false;
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}
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.F))
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Strangle();
|
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if (Input.GetKeyDown(KeyCode.G))
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Die();
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}
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public void Strangle()
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{
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animator.enabled = true;
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}
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public void Die()
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{
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}
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}
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Loading…
Reference in New Issue