Merge remote-tracking branch 'origin/main'

This commit is contained in:
SpoodyTheOne 2024-02-04 02:58:37 +01:00
commit 952abb457a
33 changed files with 434 additions and 175 deletions

View File

@ -20,7 +20,7 @@ AnimationClip:
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@ -115,7 +115,7 @@ AnimationClip:
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@ -124,7 +124,7 @@ AnimationClip:
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View File

@ -20,7 +20,7 @@ AnimationClip:
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@ -97,7 +97,7 @@ AnimationClip:
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View File

@ -20,7 +20,7 @@ AnimationClip:
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@ -115,7 +115,7 @@ AnimationClip:
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@ -124,7 +124,7 @@ AnimationClip:
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View File

@ -20,7 +20,7 @@ AnimationClip:
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@ -97,7 +97,7 @@ AnimationClip:
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View File

@ -20,7 +20,7 @@ AnimationClip:
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@ -115,7 +115,7 @@ AnimationClip:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -16,25 +16,55 @@ AnimationClip:
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@ -1,6 +1,6 @@
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@ -9,10 +9,10 @@ AnimatorStateTransition:
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View File

@ -21,11 +21,11 @@ public class EnemyAnimationHandler : MonoBehaviour
//GetComponent<NavMeshAgent>().enabled = false; //GetComponent<NavMeshAgent>().enabled = false;
if (!isDying) if (!isDying)
StartCoroutine(AnimationDie()); StartCoroutine(AnimationDie());
isDying = true;
} }
IEnumerator AnimationDie() IEnumerator AnimationDie()
{ {
isDying = true;
Strangle(); Strangle();
Debug.Log("Strangle"); Debug.Log("Strangle");
yield return new WaitForSecondsRealtime(0.1f); yield return new WaitForSecondsRealtime(0.1f);
@ -43,6 +43,5 @@ public class EnemyAnimationHandler : MonoBehaviour
public void DestroyGameobject() public void DestroyGameobject()
{ {
Destroy(transform.parent.gameObject); Destroy(transform.parent.gameObject);
} }
} }

View File

@ -15,9 +15,9 @@ public class PlayerAnimationHandler : MonoBehaviour
{ {
animator.SetTrigger("Idle"); animator.SetTrigger("Idle");
} }
public void Run() public void Run(bool state)
{ {
animator.SetTrigger("Run"); animator.SetBool("IsRunning", state);
} }
public void Swing() public void Swing()
{ {

View File

@ -52,7 +52,11 @@ public class PlayerMovement : MonoBehaviour
if (playerInput.movement != Vector2.zero) if (playerInput.movement != Vector2.zero)
{ {
RumbleWalk(); RumbleWalk();
animationHandler.Run(); animationHandler.Run(true);
}
else
{
animationHandler.Run(false);
} }
} }
private void FixedUpdate() private void FixedUpdate()

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