Merge remote-tracking branch 'origin/main'
This commit is contained in:
commit
952abb457a
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--- !u!1101 &3114296213374972739
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--- !u!1102 &3357306648811348641
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|
@ -228,7 +204,8 @@ AnimatorState:
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@ -270,56 +247,6 @@ AnimatorState:
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--- !u!1101 &5930657296870268193
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--- !u!1101 &8165869328345691628
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--- !u!1102 &8304111510876962717
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@ -330,7 +257,8 @@ AnimatorState:
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@ -254,6 +254,7 @@ MonoBehaviour:
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@ -276,6 +277,7 @@ MonoBehaviour:
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@ -169,7 +169,9 @@ MonoBehaviour:
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@ -253,7 +253,9 @@ MonoBehaviour:
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@ -170,7 +170,9 @@ MonoBehaviour:
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@ -191,7 +193,9 @@ MonoBehaviour:
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@ -254,7 +254,9 @@ MonoBehaviour:
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@ -275,7 +277,9 @@ MonoBehaviour:
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@ -21,11 +21,11 @@ public class EnemyAnimationHandler : MonoBehaviour
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//GetComponent<NavMeshAgent>().enabled = false;
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if (!isDying)
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StartCoroutine(AnimationDie());
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isDying = true;
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}
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IEnumerator AnimationDie()
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{
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isDying = true;
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Strangle();
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Debug.Log("Strangle");
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yield return new WaitForSecondsRealtime(0.1f);
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|
@ -43,6 +43,5 @@ public class EnemyAnimationHandler : MonoBehaviour
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public void DestroyGameobject()
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{
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Destroy(transform.parent.gameObject);
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}
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}
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|
@ -15,9 +15,9 @@ public class PlayerAnimationHandler : MonoBehaviour
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{
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animator.SetTrigger("Idle");
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}
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public void Run()
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public void Run(bool state)
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{
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animator.SetTrigger("Run");
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animator.SetBool("IsRunning", state);
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}
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public void Swing()
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{
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@ -52,7 +52,11 @@ public class PlayerMovement : MonoBehaviour
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if (playerInput.movement != Vector2.zero)
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{
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RumbleWalk();
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animationHandler.Run();
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animationHandler.Run(true);
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}
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else
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{
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animationHandler.Run(false);
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}
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}
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private void FixedUpdate()
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Loading…
Reference in New Issue