Fixed mop being random
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c829d04a19
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@ -1330,6 +1330,81 @@ SpriteRenderer:
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@ -1551,6 +1626,17 @@ GameObject:
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@ -3391,6 +3477,17 @@ GameObject:
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--- !u!1 &1600052931
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@ -8712,6 +8809,9 @@ PrefabInstance:
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m_RemovedComponents: []
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m_AddedGameObjects:
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@ -8742,7 +8842,7 @@ MonoBehaviour:
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@ -9021,6 +9121,14 @@ PrefabInstance:
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propertyPath: m_Name
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value: Blood
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- target: {fileID: 4056614590725156132, guid: a99c6b890ab711f4faebdfd6335c5f16, type: 3}
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propertyPath: mop2
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@ -52,8 +52,8 @@ public class BloodComputeShader : MonoBehaviour
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AsyncGPUReadbackRequest freeBloodReadRequest;
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Mop mop1;
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Mop mop2;
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public Mop mop1;
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public Mop mop2;
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public float CleanRadius = 2f;
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@ -71,11 +71,6 @@ public class BloodComputeShader : MonoBehaviour
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}
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void Start()
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{
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var mops = FindObjectsByType<Mop>(FindObjectsSortMode.None);
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mop1 = mops[0];
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mop2 = mops[1];
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ComputeHelper.CreateStructuredBuffer<Droplet>(ref particleBuffer, numParticles);
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ComputeHelper.CreateStructuredBuffer<Vector4>(ref positionBuffer, numParticles);
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