Error fix

This commit is contained in:
kimrdd 2024-02-03 15:21:45 +01:00
parent 720428c739
commit 99e6b8c519
5 changed files with 135 additions and 208 deletions

View File

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View File

@ -11,7 +11,7 @@ public class RumbleManager : MonoBehaviour
private Coroutine stopRumbleAfterTimeCorutine;
public void RumblePulse1(float lowFrequency, float highFrequency, float duration)
public void RumblePulse(float lowFrequency, float highFrequency, float duration, int player)
{
pad1 = Gamepad.all[0];
if (pad1 != null)
@ -21,16 +21,6 @@ public class RumbleManager : MonoBehaviour
stopRumbleAfterTimeCorutine = StartCoroutine(stopRumble(duration, pad1));
}
}
public void RumblePulse2(float lowFrequency, float highFrequency, float duration)
{
pad2 = Gamepad.all[1];
if (pad2 != null)
{
pad2.SetMotorSpeeds(lowFrequency, highFrequency);
stopRumbleAfterTimeCorutine = StartCoroutine(stopRumble(duration, pad2));
}
}
private IEnumerator stopRumble(float duration, Gamepad pad)
{

View File

@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using System.Linq;
public class PlayerMovement : MonoBehaviour
{
@ -33,7 +34,7 @@ public class PlayerMovement : MonoBehaviour
{
rb = GetComponent<Rigidbody2D>();
playerController = Gamepad.all[player];
playerController = Gamepad.all.ElementAtOrDefault(player);
StartCoroutine(ToggleWithDelay());
}
@ -81,12 +82,12 @@ public class PlayerMovement : MonoBehaviour
{
if (right)
{
rumble.GetComponent<RumbleManager>().RumblePulse1(0.0f, 0.004f, stepVibrationTime);
rumble.GetComponent<RumbleManager>().RumblePulse(0.0f, 0.004f, stepVibrationTime, player);
right = false;
}
else if (!right)
{
rumble.GetComponent<RumbleManager>().RumblePulse1(0.004f, 0.0f, stepVibrationTime);
rumble.GetComponent<RumbleManager>().RumblePulse(0.004f, 0.0f, stepVibrationTime, player);
right = true;
}
vibrate = false;

View File

@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using System.Linq;
public class RopeWhipAttack : MonoBehaviour
{
@ -9,6 +10,7 @@ public class RopeWhipAttack : MonoBehaviour
public PlayerMovement playerMovement;
public RopeJoint joint;
Gamepad controller;
public bool IsWhippingOtherPlayer => joint.locked;
public bool IsBeingWhipped => otherPlayerAttack.joint.locked;
@ -17,14 +19,16 @@ public class RopeWhipAttack : MonoBehaviour
private void Awake()
{
initialDrag = joint.body.drag;
controller = Gamepad.all.ElementAtOrDefault(playerMovement.player);
}
private void Update()
{
// Other player is whip attacking
if (otherPlayerAttack.joint.locked) return;
if (Gamepad.all[playerMovement.player].rightShoulder.IsPressed())
if (controller == null)
return;
if (controller.rightShoulder.IsPressed())
{
joint.locked = true;
otherPlayerAttack.joint.body.drag = 0f;