Error fix
This commit is contained in:
parent
720428c739
commit
99e6b8c519
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@ -187,6 +187,7 @@ GameObject:
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@ -480,7 +381,7 @@ GameObject:
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@ -493,7 +394,13 @@ MonoBehaviour:
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@ -1781,90 +1688,6 @@ CanvasRenderer:
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@ -1914,6 +1737,94 @@ Transform:
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@ -1966,14 +1877,14 @@ PrefabInstance:
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@ -1985,7 +1896,6 @@ SceneRoots:
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@ -1993,3 +1903,4 @@ SceneRoots:
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@ -11,7 +11,7 @@ public class RumbleManager : MonoBehaviour
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private Coroutine stopRumbleAfterTimeCorutine;
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public void RumblePulse1(float lowFrequency, float highFrequency, float duration)
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public void RumblePulse(float lowFrequency, float highFrequency, float duration, int player)
|
||||
{
|
||||
pad1 = Gamepad.all[0];
|
||||
if (pad1 != null)
|
||||
|
@ -21,16 +21,6 @@ public class RumbleManager : MonoBehaviour
|
|||
stopRumbleAfterTimeCorutine = StartCoroutine(stopRumble(duration, pad1));
|
||||
}
|
||||
}
|
||||
public void RumblePulse2(float lowFrequency, float highFrequency, float duration)
|
||||
{
|
||||
pad2 = Gamepad.all[1];
|
||||
if (pad2 != null)
|
||||
{
|
||||
pad2.SetMotorSpeeds(lowFrequency, highFrequency);
|
||||
|
||||
stopRumbleAfterTimeCorutine = StartCoroutine(stopRumble(duration, pad2));
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator stopRumble(float duration, Gamepad pad)
|
||||
{
|
||||
|
|
|
@ -2,6 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using System.Linq;
|
||||
|
||||
public class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
|
@ -33,7 +34,7 @@ public class PlayerMovement : MonoBehaviour
|
|||
{
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
|
||||
playerController = Gamepad.all[player];
|
||||
playerController = Gamepad.all.ElementAtOrDefault(player);
|
||||
|
||||
StartCoroutine(ToggleWithDelay());
|
||||
}
|
||||
|
@ -81,12 +82,12 @@ public class PlayerMovement : MonoBehaviour
|
|||
{
|
||||
if (right)
|
||||
{
|
||||
rumble.GetComponent<RumbleManager>().RumblePulse1(0.0f, 0.004f, stepVibrationTime);
|
||||
rumble.GetComponent<RumbleManager>().RumblePulse(0.0f, 0.004f, stepVibrationTime, player);
|
||||
right = false;
|
||||
}
|
||||
else if (!right)
|
||||
{
|
||||
rumble.GetComponent<RumbleManager>().RumblePulse1(0.004f, 0.0f, stepVibrationTime);
|
||||
rumble.GetComponent<RumbleManager>().RumblePulse(0.004f, 0.0f, stepVibrationTime, player);
|
||||
right = true;
|
||||
}
|
||||
vibrate = false;
|
||||
|
|
|
@ -2,6 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using System.Linq;
|
||||
|
||||
public class RopeWhipAttack : MonoBehaviour
|
||||
{
|
||||
|
@ -9,6 +10,7 @@ public class RopeWhipAttack : MonoBehaviour
|
|||
public PlayerMovement playerMovement;
|
||||
public RopeJoint joint;
|
||||
|
||||
Gamepad controller;
|
||||
public bool IsWhippingOtherPlayer => joint.locked;
|
||||
public bool IsBeingWhipped => otherPlayerAttack.joint.locked;
|
||||
|
||||
|
@ -17,14 +19,16 @@ public class RopeWhipAttack : MonoBehaviour
|
|||
private void Awake()
|
||||
{
|
||||
initialDrag = joint.body.drag;
|
||||
controller = Gamepad.all.ElementAtOrDefault(playerMovement.player);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// Other player is whip attacking
|
||||
if (otherPlayerAttack.joint.locked) return;
|
||||
|
||||
if (Gamepad.all[playerMovement.player].rightShoulder.IsPressed())
|
||||
if (controller == null)
|
||||
return;
|
||||
if (controller.rightShoulder.IsPressed())
|
||||
{
|
||||
joint.locked = true;
|
||||
otherPlayerAttack.joint.body.drag = 0f;
|
||||
|
|
Loading…
Reference in New Issue