natural whip swing
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@ -57,12 +57,12 @@ public class PlayerMovement : MonoBehaviour
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{
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if (whipAttack.IsBeingWhipped)
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{
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float sign = movement.x > 0 ? 1 : -1;
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if (movement.x == 0)
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sign = 0;
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//float sign = Vector2.Dot((whipAttack.joint.position - whipAttack.otherPlayerAttack.joint.position).normalized, movement.normalized);
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Vector2 ropeDir = whipAttack.otherPlayerAttack.joint.position - whipAttack.joint.position;
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Vector2 tangent = new Vector2(-ropeDir.y, ropeDir.x).normalized;
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rb.AddForce(tangent * whipMoveSpeed * sign);
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rb.AddForce(Vector2.Dot(movement, tangent) * tangent * whipMoveSpeed);
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rb.velocity = Vector2.ClampMagnitude(rb.velocity, maxWhipMoveSpeed);
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}
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else if (whipAttack.IsWhippingOtherPlayer)
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