Ignore player and rope collision
This commit is contained in:
parent
026d427dc0
commit
9f6bd2d131
|
@ -51,7 +51,7 @@ CircleCollider2D:
|
|||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_Bits: 128
|
||||
m_LayerOverridePriority: 0
|
||||
m_ForceSendLayers:
|
||||
serializedVersion: 2
|
||||
|
|
|
@ -274,7 +274,6 @@ public class RopeSimulator : NetworkBehaviour
|
|||
rigidBody.isKinematic = true;
|
||||
|
||||
}
|
||||
Debug.Break();
|
||||
}
|
||||
|
||||
private void DrawRope()
|
||||
|
|
Loading…
Reference in New Issue