Ignore player and rope collision
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026d427dc0
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9f6bd2d131
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@ -51,7 +51,7 @@ CircleCollider2D:
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m_Bits: 0
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m_Bits: 0
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m_ExcludeLayers:
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m_ExcludeLayers:
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serializedVersion: 2
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serializedVersion: 2
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m_Bits: 0
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m_Bits: 128
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m_LayerOverridePriority: 0
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m_LayerOverridePriority: 0
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m_ForceSendLayers:
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m_ForceSendLayers:
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serializedVersion: 2
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serializedVersion: 2
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@ -274,7 +274,6 @@ public class RopeSimulator : NetworkBehaviour
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rigidBody.isKinematic = true;
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rigidBody.isKinematic = true;
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}
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}
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Debug.Break();
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}
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}
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private void DrawRope()
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private void DrawRope()
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