Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/fgm24
This commit is contained in:
commit
a43b040676
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@ -1966,14 +1877,14 @@ PrefabInstance:
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propertyPath: rumble
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value:
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|
|
|
@ -5,30 +5,19 @@ using UnityEngine.InputSystem;
|
|||
|
||||
public class RumbleManager : MonoBehaviour
|
||||
{
|
||||
private Gamepad pad1;
|
||||
private Gamepad pad2;
|
||||
private Gamepad pad;
|
||||
|
||||
private Coroutine stopRumbleAfterTimeCorutine;
|
||||
|
||||
|
||||
public void RumblePulse1(float lowFrequency, float highFrequency, float duration)
|
||||
public void RumblePulse(float lowFrequency, float highFrequency, float duration, int player)
|
||||
{
|
||||
pad1 = Gamepad.all[0];
|
||||
if (pad1 != null)
|
||||
pad = Gamepad.all[player];
|
||||
if (pad != null)
|
||||
{
|
||||
pad1.SetMotorSpeeds(lowFrequency, highFrequency);
|
||||
pad.SetMotorSpeeds(lowFrequency, highFrequency);
|
||||
|
||||
stopRumbleAfterTimeCorutine = StartCoroutine(stopRumble(duration, pad1));
|
||||
}
|
||||
}
|
||||
public void RumblePulse2(float lowFrequency, float highFrequency, float duration)
|
||||
{
|
||||
pad2 = Gamepad.all[1];
|
||||
if (pad2 != null)
|
||||
{
|
||||
pad2.SetMotorSpeeds(lowFrequency, highFrequency);
|
||||
|
||||
stopRumbleAfterTimeCorutine = StartCoroutine(stopRumble(duration, pad2));
|
||||
stopRumbleAfterTimeCorutine = StartCoroutine(stopRumble(duration, pad));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,55 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class PlayerInput : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private int playerNumber;
|
||||
|
||||
public Vector2 movement;
|
||||
public Vector2 look;
|
||||
public Gamepad controller { get; private set; }
|
||||
|
||||
public bool whipAttack;
|
||||
public event Action<int> ropeLengthShrinken;
|
||||
public event Action<int> ropeLengthExtend;
|
||||
|
||||
public int PlayerNum => playerNumber;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
controller = Gamepad.all.ElementAtOrDefault(playerNumber);
|
||||
if (controller == null)
|
||||
{
|
||||
Debug.LogWarning($"No Gamepad found for player {playerNumber + 1}");
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (controller != null)
|
||||
{
|
||||
movement.x = controller.leftStick.x.ReadValue();
|
||||
movement.y = controller.leftStick.y.ReadValue();
|
||||
|
||||
look.x = controller.rightStick.x.ReadValue();
|
||||
look.y = controller.rightStick.y.ReadValue();
|
||||
|
||||
whipAttack = controller.buttonWest.IsPressed();
|
||||
|
||||
if (controller.rightShoulder.IsPressed()) ropeLengthShrinken?.Invoke(playerNumber);
|
||||
if (controller.leftShoulder.IsPressed()) ropeLengthExtend?.Invoke(playerNumber);
|
||||
}
|
||||
else
|
||||
{
|
||||
movement.x = Input.GetAxisRaw("Horizontal");
|
||||
movement.y = Input.GetAxisRaw("Vertical");
|
||||
|
||||
whipAttack = Input.GetKey(KeyCode.B);
|
||||
}
|
||||
//Debug.Log($"player {playerNumber}: move {movement}");
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
|
|
@ -2,14 +2,13 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using System.Linq;
|
||||
|
||||
[RequireComponent(typeof(PlayerInput))]
|
||||
public class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
public int player = 0;
|
||||
public float moveSpeed = 5f;
|
||||
private Rigidbody2D rb;
|
||||
private Vector2 movement;
|
||||
private Gamepad playerController;
|
||||
|
||||
private bool right = false;
|
||||
|
||||
|
@ -29,64 +28,58 @@ public class PlayerMovement : MonoBehaviour
|
|||
[SerializeField]
|
||||
private float maxWhipMoveSpeed = 30f;
|
||||
|
||||
private PlayerInput playerInput;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
|
||||
playerController = Gamepad.all[player];
|
||||
playerInput = GetComponent<PlayerInput>();
|
||||
|
||||
StartCoroutine(ToggleWithDelay());
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (playerController != null)
|
||||
if (playerInput.movement != Vector2.zero)
|
||||
{
|
||||
movement.x = playerController.leftStick.x.ReadValue();
|
||||
movement.y = playerController.leftStick.y.ReadValue();
|
||||
}
|
||||
else
|
||||
{
|
||||
movement.x = Input.GetAxisRaw("Horizontal");
|
||||
movement.y = Input.GetAxisRaw("Vertical"); ;
|
||||
}
|
||||
if (movement.x != 0 || movement.y != 0)
|
||||
RumbleWalk();
|
||||
GetComponent<PlayerAnimationHandler>().Run();
|
||||
}
|
||||
}
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (whipAttack.IsBeingWhipped)
|
||||
{
|
||||
float sign = movement.x > 0 ? 1 : -1;
|
||||
if (movement.x == 0)
|
||||
sign = 0;
|
||||
//float sign = Vector2.Dot((whipAttack.joint.position - whipAttack.otherPlayerAttack.joint.position).normalized, movement.normalized);
|
||||
|
||||
Vector2 ropeDir = whipAttack.otherPlayerAttack.joint.position - whipAttack.joint.position;
|
||||
Vector2 tangent = new Vector2(-ropeDir.y, ropeDir.x).normalized;
|
||||
rb.AddForce(tangent * whipMoveSpeed * sign);
|
||||
|
||||
rb.AddForce(Vector2.Dot(playerInput.movement, tangent) * tangent * whipMoveSpeed);
|
||||
rb.velocity = Vector2.ClampMagnitude(rb.velocity, maxWhipMoveSpeed);
|
||||
}
|
||||
else if (whipAttack.IsWhippingOtherPlayer)
|
||||
{
|
||||
movement = Vector2.zero;
|
||||
playerInput.movement = Vector2.zero;
|
||||
}
|
||||
else
|
||||
{
|
||||
rb.AddForce(movement * moveSpeed);
|
||||
rb.AddForce(playerInput.movement * moveSpeed);
|
||||
}
|
||||
|
||||
}
|
||||
private void RumbleWalk()
|
||||
{
|
||||
if (vibrate && playerController != null)
|
||||
if (vibrate && playerInput.controller != null)
|
||||
{
|
||||
if (right)
|
||||
{
|
||||
rumble.GetComponent<RumbleManager>().RumblePulse1(0.0f, 0.004f, stepVibrationTime);
|
||||
rumble.GetComponent<RumbleManager>().RumblePulse(0.0f, 0.004f, stepVibrationTime, playerInput.PlayerNum);
|
||||
right = false;
|
||||
}
|
||||
else if (!right)
|
||||
{
|
||||
rumble.GetComponent<RumbleManager>().RumblePulse1(0.004f, 0.0f, stepVibrationTime);
|
||||
rumble.GetComponent<RumbleManager>().RumblePulse(0.004f, 0.0f, stepVibrationTime, playerInput.PlayerNum);
|
||||
right = true;
|
||||
}
|
||||
vibrate = false;
|
||||
|
|
|
@ -2,13 +2,15 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using System.Linq;
|
||||
|
||||
public class RopeWhipAttack : MonoBehaviour
|
||||
{
|
||||
[SerializeField] PlayerInput playerInput;
|
||||
|
||||
public RopeWhipAttack otherPlayerAttack;
|
||||
public PlayerMovement playerMovement;
|
||||
public RopeJoint joint;
|
||||
|
||||
public bool IsWhippingOtherPlayer => joint.locked;
|
||||
public bool IsBeingWhipped => otherPlayerAttack.joint.locked;
|
||||
|
||||
|
@ -24,7 +26,7 @@ public class RopeWhipAttack : MonoBehaviour
|
|||
// Other player is whip attacking
|
||||
if (otherPlayerAttack.joint.locked) return;
|
||||
|
||||
if (Gamepad.all[playerMovement.player].rightShoulder.IsPressed())
|
||||
if (playerInput.whipAttack)
|
||||
{
|
||||
joint.locked = true;
|
||||
otherPlayerAttack.joint.body.drag = 0f;
|
||||
|
|
|
@ -7,6 +7,13 @@ public class RopeBuilder
|
|||
List<Point> points = new();
|
||||
List<Stick> sticks = new();
|
||||
|
||||
public RopeBuilder() { }
|
||||
public RopeBuilder(List<Point> points, List<Stick> sticks)
|
||||
{
|
||||
this.points = points;
|
||||
this.sticks = sticks;
|
||||
}
|
||||
|
||||
public RopeBuilder AddPoint(Point point)
|
||||
{
|
||||
points.Add(point);
|
||||
|
|
|
@ -7,6 +7,7 @@ public class RopeJoint : MonoBehaviour
|
|||
public Transform anchor;
|
||||
public Rigidbody2D body;
|
||||
public bool locked = false;
|
||||
public PlayerInput playerInput;
|
||||
|
||||
public Vector3 position => anchor.position;
|
||||
}
|
||||
|
|
|
@ -24,7 +24,7 @@ public class RopeSimulator : MonoBehaviour
|
|||
RopeJoint start, end;
|
||||
|
||||
[SerializeField]
|
||||
int subDivision = 50;
|
||||
float subDivision = 50f;
|
||||
|
||||
[SerializeField]
|
||||
float collisionCheckDist = 0.5f;
|
||||
|
@ -50,6 +50,12 @@ public class RopeSimulator : MonoBehaviour
|
|||
[SerializeField]
|
||||
float xyGravityDampScalor = 1f;
|
||||
|
||||
[SerializeField, Range(0f, 20f)]
|
||||
public float ropeExtendSpeed, ropeShrinkSpeed;
|
||||
|
||||
[SerializeField]
|
||||
public float ropeMaxLength, ropeMinLength;
|
||||
|
||||
[Header("Rendering")]
|
||||
[SerializeField] LineRenderer lineRenderer;
|
||||
|
||||
|
@ -72,11 +78,86 @@ public class RopeSimulator : MonoBehaviour
|
|||
// .ConnectPoints(2, 3)
|
||||
// .ConnectPoints(3, 4)
|
||||
// .Build();
|
||||
Rebuild();
|
||||
|
||||
start.playerInput.ropeLengthShrinken += ShrinkenRope;
|
||||
end.playerInput.ropeLengthShrinken += ShrinkenRope;
|
||||
|
||||
start.playerInput.ropeLengthExtend += ExtendRope;
|
||||
end.playerInput.ropeLengthExtend += ExtendRope;
|
||||
}
|
||||
|
||||
void ShrinkenRope(int playerNumber)
|
||||
{
|
||||
int prevSubDivision = (int) subDivision;
|
||||
subDivision -= ropeShrinkSpeed * Time.deltaTime;
|
||||
if (subDivision < ropeMinLength)
|
||||
subDivision = ropeMinLength;
|
||||
|
||||
if (prevSubDivision - (int)subDivision > 0) return;
|
||||
|
||||
// Shrink from start
|
||||
if (playerNumber == start.playerInput.PlayerNum)
|
||||
{
|
||||
rope.sticks.Clear();
|
||||
rope.points.RemoveAt(0);
|
||||
|
||||
var builder = new RopeBuilder(rope.points, new List<Stick>());
|
||||
|
||||
// Re-gen sticks
|
||||
for (int i = 0; i < (int) subDivision; i++)
|
||||
{
|
||||
builder.ConnectPoints(i, i + 1);
|
||||
}
|
||||
rope = builder.Build();
|
||||
}
|
||||
// Shrink from end
|
||||
else if (playerNumber == end.playerInput.PlayerNum)
|
||||
{
|
||||
rope.points.RemoveAt(rope.points.Count - 2);
|
||||
rope.sticks.Clear();
|
||||
|
||||
var builder = new RopeBuilder(rope.points, new List<Stick>());
|
||||
|
||||
// Re-gen sticks
|
||||
for (int i = 0; i < (int)subDivision; i++)
|
||||
{
|
||||
builder.ConnectPoints(i, i + 1);
|
||||
}
|
||||
rope = builder.Build();
|
||||
}
|
||||
CreateOrderArray();
|
||||
}
|
||||
|
||||
void ExtendRope(int playerNumber)
|
||||
{
|
||||
subDivision += ropeExtendSpeed * Time.deltaTime;
|
||||
if (subDivision > ropeMaxLength)
|
||||
subDivision = ropeMaxLength;
|
||||
|
||||
Rebuild();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
start.playerInput.ropeLengthShrinken -= ShrinkenRope;
|
||||
end.playerInput.ropeLengthShrinken -= ShrinkenRope;
|
||||
|
||||
start.playerInput.ropeLengthExtend -= ExtendRope;
|
||||
end.playerInput.ropeLengthExtend -= ExtendRope;
|
||||
}
|
||||
|
||||
private void Rebuild()
|
||||
{
|
||||
Debug.Log("rebuild");
|
||||
ropeCollidersParent.DestroyChildren();
|
||||
|
||||
RopeBuilder builder = new RopeBuilder();
|
||||
builder.AddPoint(new Point(start.position, locked: true));
|
||||
for (int i = 1; i < subDivision; i++)
|
||||
|
||||
for (int i = 1; i < (int) subDivision; i++)
|
||||
{
|
||||
Vector3 pointPos = Vector3.Lerp(start.position, end.position, (float)i / (float)subDivision);
|
||||
Vector3 pointPos = Vector3.Lerp(start.position, end.position, (float)i / (float)(int)subDivision);
|
||||
//Debug.Log($"pos: {pointPos}, t={i / subDivision}");
|
||||
Debug.DrawRay(pointPos, (end.position - start.position).normalized);
|
||||
builder.AddPoint(new Point(pointPos));
|
||||
|
@ -84,7 +165,7 @@ public class RopeSimulator : MonoBehaviour
|
|||
|
||||
builder.AddPoint(new Point(end.position, locked: true));
|
||||
|
||||
for (int i = 0; i < subDivision; i++)
|
||||
for (int i = 0; i < (int) subDivision; i++)
|
||||
{
|
||||
builder.ConnectPointsWithDesiredLength(i, i + 1, desiredLength: distBetweenRopePoints);
|
||||
}
|
||||
|
@ -108,6 +189,7 @@ public class RopeSimulator : MonoBehaviour
|
|||
|
||||
private void Update()
|
||||
{
|
||||
ShrinkenRope(1);
|
||||
colliderToSquezeForce.Clear();
|
||||
|
||||
rope.points.First().position = start.position;
|
||||
|
|
|
@ -0,0 +1,67 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Upgrade
|
||||
{
|
||||
public string name = "MT";
|
||||
public int amount = 0;
|
||||
|
||||
public Upgrade(string n)
|
||||
{
|
||||
name = n;
|
||||
}
|
||||
}
|
||||
public class Upgrades
|
||||
{
|
||||
public Upgrade mopUpgrade = new Upgrade("Mop Radius");
|
||||
public Upgrade speedUpgrade = new Upgrade("Move speed");
|
||||
public Upgrade ropeUpgrade = new Upgrade("Longer Rope");
|
||||
public Upgrade healthUpgrade = new Upgrade("More health");
|
||||
public Upgrade damageUpgrade = new Upgrade("More rope damage");
|
||||
public Upgrade bloodUpgrade = new Upgrade("MORE BLOOD!");
|
||||
public Upgrade reelUpgrade = new Upgrade("Faster rope reel speed");
|
||||
}
|
||||
|
||||
public class Upgrader : MonoBehaviour
|
||||
{
|
||||
public GameObject player1;
|
||||
public GameObject player2;
|
||||
|
||||
public BloodComputeShader bloodManager;
|
||||
public RopeSimulator rope;
|
||||
|
||||
public Upgrades upgrades { get; private set; }
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// Increases mop radius by 10%
|
||||
public void UpgradeMopSize()
|
||||
{
|
||||
bloodManager.CleanRadius *= 1.1f;
|
||||
}
|
||||
|
||||
/// Increases move speed by 10%
|
||||
public void UpgradeSpeed()
|
||||
{
|
||||
player1.GetComponent<PlayerMovement>().moveSpeed *= 1.1f;
|
||||
player2.GetComponent<PlayerMovement>().moveSpeed *= 1.1f;
|
||||
}
|
||||
|
||||
public void RopeUpgrade() {
|
||||
// todo: public methods
|
||||
}
|
||||
|
||||
// public void
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 723cbd9d3229f69d79e38cebc5eabf45
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue