Polished WaveUI
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@ -2399,6 +2399,10 @@ PrefabInstance:
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propertyPath: spawner
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propertyPath: spawner
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value:
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value:
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objectReference: {fileID: 5796191506433166634}
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objectReference: {fileID: 5796191506433166634}
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- target: {fileID: 1656765803503857110, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
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propertyPath: waveTextDisplayTime
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 2404937059918327841, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
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- target: {fileID: 2404937059918327841, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
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propertyPath: m_AnchorMax.y
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propertyPath: m_AnchorMax.y
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value: 0
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value: 0
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@ -31,24 +31,26 @@ public class WaveUI : MonoBehaviour
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IEnumerator ShowWave()
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IEnumerator ShowWave()
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{
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{
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Color color = new Color(1, 1, 1, 0);
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while (color.a > 1)
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{
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waveText.color = color;
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color.a += 0.05f;
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yield return new WaitForSecondsRealtime(0.1f);
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}
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waveText.text = $"Wave: {spawner.Wave}";
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waveText.text = $"Wave: {spawner.Wave}";
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Color color = new Color(1, 1, 1, 0);
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while (color.a < 1)
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{
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color.a += 0.05f;
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waveText.color = color;
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yield return new WaitForSecondsRealtime(0.05f);
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}
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yield return new WaitForSecondsRealtime(waveTextDisplayTime);
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yield return new WaitForSecondsRealtime(waveTextDisplayTime);
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color = new Color(1, 1, 1, 1);
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color = new Color(1, 1, 1, 1);
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while (color.a <= 0)
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while (color.a >= 0)
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{
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{
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waveText.color = color;
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color.a -= 0.05f;
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color.a -= 0.05f;
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yield return new WaitForSecondsRealtime(0.1f);
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waveText.color = color;
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yield return new WaitForSecondsRealtime(0.05f);
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}
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}
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}
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}
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}
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}
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