final buidæ
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@ -98,7 +98,7 @@ public class InstantiateOverTime : MonoBehaviour
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BulletPatternSequence getRandomPattern()
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BulletPatternSequence getRandomPattern()
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{
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{
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return Patterns[Random.Range(0, Patterns.Count)];
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return Patterns[0];
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}
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}
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public static Vector2 rotate(Vector2 v, float deg)
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public static Vector2 rotate(Vector2 v, float deg)
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