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b/Assets/Scripts/Multiplayer/LocalLobbySaver.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fce38b6c4b2f02045b6b3defe3ff245c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Multiplayer/LocalManager.cs b/Assets/Scripts/Multiplayer/LocalManager.cs new file mode 100644 index 0000000..22679a7 --- /dev/null +++ b/Assets/Scripts/Multiplayer/LocalManager.cs @@ -0,0 +1,66 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using Unity.Netcode; +using Unity.Netcode.Transports.UTP; +using UnityEngine; +using UnityEngine.UI; + +public class LocalManager : MonoBehaviour +{ + [SerializeField] private Button HostBtn; + [SerializeField] private Button JoinBtn; + [SerializeField] private Button StartButton; + + [SerializeField] private GameObject MainMenu; + [SerializeField] private GameObject InLobbyMenu; + + private void Start() + { + if (NetworkManager.Singleton == null) return; + + bool isLocal = NetworkManager.Singleton.NetworkConfig.NetworkTransport is UnityTransport; + if (!isLocal) Destroy(gameObject); + + HostBtn.onClick.AddListener(HostLobby); + JoinBtn.onClick.AddListener(JoinLobby); + StartButton.onClick.AddListener(StartGameServer); + } + + private void HostLobby() + { + NetworkManager.Singleton.StartHost(); + + UpdateUI(); + } + + private void JoinLobby() + { + NetworkManager.Singleton.StartClient(); + + NetworkManager.Singleton.OnClientConnectedCallback += _ => UpdateUI(); + } + + private void UpdateUI() + { + if (!NetworkManager.Singleton.IsConnectedClient) + { + // Show main menu + MainMenu.SetActive(true); + InLobbyMenu.SetActive(false); + } + else + { + // Show In lobby ui + MainMenu.SetActive(false); + InLobbyMenu.SetActive(true); + } + } + + public void StartGameServer() + { + if (!NetworkManager.Singleton.IsHost) return; + + NetworkManager.Singleton.SceneManager.LoadScene("Multiplayer", UnityEngine.SceneManagement.LoadSceneMode.Single); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Multiplayer/LocalManager.cs.meta b/Assets/Scripts/Multiplayer/LocalManager.cs.meta new file mode 100644 index 0000000..ad39dec --- /dev/null +++ b/Assets/Scripts/Multiplayer/LocalManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7ca0ae2b70cfcfc43858944122b3603c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Multiplayer/Project.Scripts.Multiplayer.asmdef b/Assets/Scripts/Multiplayer/Project.Scripts.Multiplayer.asmdef new file mode 100644 index 0000000..eb8a9a0 --- /dev/null +++ b/Assets/Scripts/Multiplayer/Project.Scripts.Multiplayer.asmdef @@ -0,0 +1,22 @@ +{ + "name": "Project.Scripts.Multiplayer", + "rootNamespace": "", + "references": [ + 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userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Multiplayer/ReconciliationPlayerControllerMiddleman.cs b/Assets/Scripts/Multiplayer/ReconciliationPlayerControllerMiddleman.cs new file mode 100644 index 0000000..e0791e8 --- /dev/null +++ b/Assets/Scripts/Multiplayer/ReconciliationPlayerControllerMiddleman.cs @@ -0,0 +1,183 @@ +using PlayerController; +using System; +using System.Collections; +using System.Collections.Generic; +using System.Reflection; +using Unity.Netcode; +using UnityEditor.Events; +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.InputSystem; +using UnityEngine.UIElements; + + +/// This script is for networking the player with reconciliation + +public class ReconciliationPlayerControllerMiddleman : MonoBehaviour +{ + #region Ugly ass code + // Convert to C# events because superiority + public void In_OnLook(CustomInput ctx) => OnIn_OnLook?.Invoke(ctx); + public void In_OnMove(CustomInput ctx) => OnIn_OnMove?.Invoke(ctx); + public void In_OnJump(CustomInput ctx) => OnIn_OnJump?.Invoke(ctx); + public void In_OnCrouch(CustomInput ctx) => OnIn_OnCrouch?.Invoke(ctx); + public void In_OnSliding(CustomInput ctx) => OnIn_OnSliding?.Invoke(ctx); + + private Action OnIn_OnLook; + private Action OnIn_OnMove; + private Action OnIn_OnJump; + private Action OnIn_OnCrouch; + private Action OnIn_OnSliding; + + public UnityEvent OnLook; + public UnityEvent OnMove; + public UnityEvent OnJump; + public UnityEvent OnCrouch; + public UnityEvent OnSliding; + #endregion + + + // Shared + private float timer; + private int currentTick; + private float minTimeBetweenTicks; + private uint serverTickRate; + private const int BUFFER_SIZE = 1024; + + // Local + private StatePayload[] stateBuffer; + private InputPayload[] inputBuffer; + private StatePayload latestServerState; + private StatePayload lastProcessedState; + + private InputGroup currentInputState; + + + void OnEnable() + { + PlayerController.PlayerInput blockThisScript; + if (!TryGetComponent(out blockThisScript)) + { + Debug.LogError("Could not find playerinput component."); + return; + } + + if (NetworkManager.Singleton == null) + { + Debug.Log("[Movement] No network manager found. Ignoring reconciliation."); + return; + } + + serverTickRate = NetworkManager.Singleton.NetworkTickSystem.TickRate; + stateBuffer = new StatePayload[BUFFER_SIZE]; + inputBuffer = new InputPayload[BUFFER_SIZE]; + + currentInputState = new InputGroup(); + + #region Ugly ass code + // Remove old hooks + blockThisScript.OnLook.RemoveAllPersistentListeners(); + blockThisScript.OnMove.RemoveAllPersistentListeners(); + blockThisScript.OnJump.RemoveAllPersistentListeners(); + blockThisScript.OnCrouch.RemoveAllPersistentListeners(); + blockThisScript.OnSliding.RemoveAllPersistentListeners(); + + // Rehook C# hooks (Entry) + blockThisScript.OnLook.AddListener(In_OnLook); + blockThisScript.OnMove.AddListener(In_OnMove); + blockThisScript.OnJump.AddListener(In_OnJump); + blockThisScript.OnCrouch.AddListener(In_OnCrouch); + blockThisScript.OnSliding.AddListener(In_OnSliding); + + // Pass hook from hook to hook (Connect) + OnIn_OnLook += (ctx) => {currentInputState.OnLook.Input = ctx; currentInputState.OnLook.WasCalled = true;}; + OnIn_OnMove += (ctx) => {currentInputState.OnMove.Input = ctx; currentInputState.OnMove.WasCalled = true;}; + OnIn_OnJump += (ctx) => {currentInputState.OnJump.Input = ctx; currentInputState.OnJump.WasCalled = true;}; + OnIn_OnCrouch += (ctx) => {currentInputState.OnCrouch.Input = ctx; currentInputState.OnCrouch.WasCalled = true;}; + OnIn_OnSliding += (ctx) => {currentInputState.OnSliding.Input = ctx; currentInputState.OnSliding.WasCalled = true;}; + #endregion + } + + private void Update() + { + int tickTime = NetworkManager.Singleton.NetworkTickSystem.LocalTime.Tick; + int bufferIndex = tickTime % BUFFER_SIZE; + + // Add payload to inputBuffer + InputPayload payload = new InputPayload(); + payload.tick = tickTime; + payload.inputs = currentInputState; + inputBuffer[bufferIndex] = payload; + + stateBuffer[bufferIndex] = ProcessMovement(payload); + } + + private StatePayload ProcessMovement(InputPayload payload) + { + // Invokes movement only if something changed. + if (payload.inputs.OnLook.WasCalled) + OnLook?.Invoke(payload.inputs.OnLook.Input); + + if (payload.inputs.OnMove.WasCalled) + OnMove?.Invoke(payload.inputs.OnMove.Input); + + if (payload.inputs.OnJump.WasCalled) + OnJump?.Invoke(payload.inputs.OnJump.Input); + + if (payload.inputs.OnCrouch.WasCalled) + OnCrouch?.Invoke(payload.inputs.OnCrouch.Input); + + if (payload.inputs.OnSliding.WasCalled) + OnSliding?.Invoke(payload.inputs.OnSliding.Input); + + // Resets inputs + currentInputState.OnLook.WasCalled = false; + currentInputState.OnMove.WasCalled = false; + currentInputState.OnJump.WasCalled = false; + currentInputState.OnCrouch.WasCalled = false; + currentInputState.OnSliding.WasCalled = false; + + return new StatePayload() + { + tick = payload.tick, + position = transform.position + }; + } + + private void OnDisable() + { + // Clears subscribers from events + OnIn_OnLook = null; + OnIn_OnMove = null; + OnIn_OnJump = null; + OnIn_OnCrouch = null; + OnIn_OnSliding = null; + } +} + +public struct InputPayload +{ + public int tick; + public InputGroup inputs; +} + +public struct StatePayload +{ + public int tick; + public Vector3 position; +} + +public struct InputGroup +{ + public InputState OnLook; + public InputState OnMove; + public InputState OnJump; + public InputState OnCrouch; + public InputState OnSliding; +} + +public struct InputState +{ + public bool WasCalled; + public CustomInput Input; +} \ No newline at end of file diff --git a/Assets/Scripts/Multiplayer/ReconciliationPlayerControllerMiddleman.cs.meta b/Assets/Scripts/Multiplayer/ReconciliationPlayerControllerMiddleman.cs.meta new file mode 100644 index 0000000..800678b --- /dev/null +++ b/Assets/Scripts/Multiplayer/ReconciliationPlayerControllerMiddleman.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fa7c5bf7e2777764cbbfded4215100c3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Multiplayer/SteamLobbySaver.cs b/Assets/Scripts/Multiplayer/SteamLobbySaver.cs new file mode 100644 index 0000000..4640728 --- /dev/null +++ b/Assets/Scripts/Multiplayer/SteamLobbySaver.cs @@ -0,0 +1,16 @@ +using Steamworks.Data; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SteamLobbySaver : MonoBehaviour +{ + public Lobby? currentLobby; + + public static SteamLobbySaver Instance; + private void Awake() + { + Instance = this; + DontDestroyOnLoad(this); + } +} diff --git a/Assets/Scripts/Multiplayer/SteamLobbySaver.cs.meta b/Assets/Scripts/Multiplayer/SteamLobbySaver.cs.meta new file mode 100644 index 0000000..3a32690 --- /dev/null +++ b/Assets/Scripts/Multiplayer/SteamLobbySaver.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c296baba0b66b4c49a30d4fe48d3c7b9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Multiplayer/SteamManager.cs b/Assets/Scripts/Multiplayer/SteamManager.cs new file mode 100644 index 0000000..fb2869b --- /dev/null +++ b/Assets/Scripts/Multiplayer/SteamManager.cs @@ -0,0 +1,128 @@ +using Netcode.Transports.Facepunch; +using Steamworks; +using Steamworks.Data; +using System; +using System.Collections; +using System.Collections.Generic; +using TMPro; +using Unity.Netcode; +using Unity.Netcode.Transports.UTP; +using UnityEngine; +using UnityEngine.UI; + +public class SteamManager : MonoBehaviour +{ + [SerializeField] private Button HostBtn; + [SerializeField] private Button JoinBtn; + + [SerializeField] private TMP_InputField LobbyIdInputField; + [SerializeField] private TextMeshProUGUI LobbyID; + [SerializeField] private GameObject MainMenu; + [SerializeField] private GameObject InLobbyMenu; + + private void Start() + { + if (NetworkManager.Singleton == null) return; + + bool isLocal = NetworkManager.Singleton.NetworkConfig.NetworkTransport is UnityTransport; + if (isLocal) Destroy(gameObject); + + SteamMatchmaking.OnLobbyCreated += LobbyCreated; + SteamMatchmaking.OnLobbyEntered += LobbyEntered; + SteamFriends.OnGameLobbyJoinRequested += GameLobbyJoinRequested; + + HostBtn.onClick.AddListener(HostLobby); + JoinBtn.onClick.AddListener(JoinLobbyWithID); + } + + private void LobbyCreated(Result result, Lobby lobby) + { + if (result == Result.OK) + { + lobby.SetPublic(); + lobby.SetJoinable(true); + NetworkManager.Singleton.StartHost(); + } + } + + private void LobbyEntered(Lobby lobby) + { + SteamLobbySaver.Instance.currentLobby = lobby; + LobbyID.text = lobby.Id.ToString(); + MainMenu.SetActive(false); + InLobbyMenu.SetActive(true); + + NetworkManager.Singleton.gameObject.GetComponent().targetSteamId = lobby.Owner.Id; + NetworkManager.Singleton.StartClient(); + + Debug.Log("Entered lobby"); + } + + private async void GameLobbyJoinRequested(Lobby lobby, SteamId id) + { + await lobby.Join(); + } + + private void OnDisable() + { + SteamMatchmaking.OnLobbyCreated -= LobbyCreated; + SteamMatchmaking.OnLobbyEntered -= LobbyEntered; + SteamFriends.OnGameLobbyJoinRequested -= GameLobbyJoinRequested; + } + + public async void HostLobby() + { + await SteamMatchmaking.CreateLobbyAsync(4); + } + + public void LeaveLobby() + { + SteamLobbySaver.Instance.currentLobby?.Leave(); + SteamLobbySaver.Instance.currentLobby = null; + NetworkManager.Singleton.Shutdown(); + UpdateUI(); + } + + public void StartGameServer() + { + if (!NetworkManager.Singleton.IsHost) return; + + NetworkManager.Singleton.SceneManager.LoadScene("Multiplayer", UnityEngine.SceneManagement.LoadSceneMode.Single); + } + + private void UpdateUI() + { + if (SteamLobbySaver.Instance.currentLobby == null) + { + // Show main menu + MainMenu.SetActive(true); + InLobbyMenu.SetActive(false); + } + else + { + // Show In lobby ui + MainMenu.SetActive(false); + InLobbyMenu.SetActive(true); + } + } + + public async void JoinLobbyWithID() + { + ulong id; + if (!ulong.TryParse(LobbyIdInputField.text, out id)) + { + return; // If id inputted is not ulong, then return + } + + Lobby[] lobbies = await SteamMatchmaking.LobbyList.WithSlotsAvailable(1).RequestAsync(); + + foreach (Lobby lobby in lobbies) + { + if (lobby.Id == id) // If found target lobby, then join + { + await lobby.Join(); + return; + } + } + } +} diff --git a/Assets/Scripts/Multiplayer/SteamManager.cs.meta b/Assets/Scripts/Multiplayer/SteamManager.cs.meta new file mode 100644 index 0000000..c90c5f7 --- /dev/null +++ b/Assets/Scripts/Multiplayer/SteamManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 15be44fa2c2f84746867f576fcc271cc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/manifest.json b/Packages/manifest.json index 80443db..cc6dd2e 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -7,6 +7,7 @@ "com.unity.ide.rider": "3.0.27", "com.unity.ide.visualstudio": "2.0.22", "com.unity.inputsystem": "1.7.0", + "com.unity.netcode.gameobjects": "1.7.1", "com.unity.postprocessing": "3.2.2", "com.unity.render-pipelines.universal": "14.0.9", "com.unity.test-framework": "1.1.33", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index db8fc0b..4af9005 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -194,6 +194,23 @@ "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.netcode.gameobjects": { + "version": "1.7.1", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.nuget.mono-cecil": "1.10.1", + "com.unity.transport": "1.4.0" + }, + "url": "https://packages.unity.com" + }, + "com.unity.nuget.mono-cecil": { + "version": "1.11.4", + "depth": 1, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, "com.unity.postprocessing": { "version": "3.2.2", "depth": 0, @@ -308,6 +325,17 @@ }, "url": "https://packages.unity.com" }, + "com.unity.transport": { + "version": "1.4.1", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.collections": "1.2.4", + "com.unity.burst": "1.6.6", + "com.unity.mathematics": "1.2.6" + }, + "url": "https://packages.unity.com" + }, "com.unity.ugui": { "version": "1.0.0", "depth": 0,