controller stuff
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@ -0,0 +1,22 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class PS5Controller : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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for (int i = 0; i < Gamepad.all.Count; i++)
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{
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Debug.Log(Gamepad.all[i].name);
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -0,0 +1,46 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class RumbleManager : MonoBehaviour
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{
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private Gamepad pad1;
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private Gamepad pad2;
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private Coroutine stopRumbleAfterTimeCorutine;
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public void RumblePulse1(float lowFrequency, float highFrequency, float duration)
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{
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pad1 = Gamepad.all[0];
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if (pad1 != null)
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{
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pad1.SetMotorSpeeds(lowFrequency, highFrequency);
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stopRumbleAfterTimeCorutine = StartCoroutine(stopRumble(duration, pad1));
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}
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}
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public void RumblePulse2(float lowFrequency, float highFrequency, float duration)
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{
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pad2 = Gamepad.all[1];
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if (pad2 != null)
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{
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pad2.SetMotorSpeeds(lowFrequency, highFrequency);
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stopRumbleAfterTimeCorutine = StartCoroutine(stopRumble(duration, pad2));
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}
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}
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private IEnumerator stopRumble(float duration, Gamepad pad)
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{
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float elapsedTime = 0f;
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while (elapsedTime < duration)
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{
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elapsedTime += Time.deltaTime;
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yield return null;
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}
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pad.SetMotorSpeeds(0f, 0f);
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}
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}
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@ -1,25 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerMovement : MonoBehaviour
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{
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public float moveSpeed = 5f;
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private Rigidbody2D rb;
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private Vector2 movement;
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private void Start()
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{
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rb = GetComponent<Rigidbody2D>();
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}
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void Update()
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{
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movement.x = Input.GetAxisRaw("Horizontal");
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movement.y = Input.GetAxisRaw("Vertical");
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}
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private void FixedUpdate()
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{
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rb.velocity = (movement * moveSpeed);
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}
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}
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@ -0,0 +1,66 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class PlayerMovement1 : MonoBehaviour
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{
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public float moveSpeed = 5f;
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private Rigidbody2D rb;
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private Vector2 movement;
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private Gamepad playerController;
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private bool right = false;
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private bool vibrate = false;
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[SerializeField] private float stepCooldown = 0.05f;
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[SerializeField] private float stepVibrationTime = 0.05f;
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[SerializeField] private GameObject rumble;
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private void Start()
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{
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
|
||||
playerController = Gamepad.all[0];
|
||||
|
||||
StartCoroutine(ToggleWithDelay());
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
movement.x = playerController.leftStick.x.ReadValue();
|
||||
movement.y = playerController.leftStick.y.ReadValue();
|
||||
if (movement.x != 0 || movement.y != 0)
|
||||
RumbleWalk();
|
||||
}
|
||||
private void FixedUpdate()
|
||||
{
|
||||
rb.velocity = (movement * moveSpeed);
|
||||
}
|
||||
private void RumbleWalk()
|
||||
{
|
||||
if (vibrate)
|
||||
{
|
||||
if (right)
|
||||
{
|
||||
rumble.GetComponent<RumbleManager>().RumblePulse1(0.0f, 0.004f, stepVibrationTime);
|
||||
right = false;
|
||||
}
|
||||
else if (!right)
|
||||
{
|
||||
rumble.GetComponent<RumbleManager>().RumblePulse1(0.004f, 0.0f, stepVibrationTime);
|
||||
right = true;
|
||||
}
|
||||
vibrate = false;
|
||||
}
|
||||
}
|
||||
private IEnumerator ToggleWithDelay()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
vibrate = !vibrate;
|
||||
yield return new WaitForSeconds(stepCooldown);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,67 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class PlayerMovement2 : MonoBehaviour
|
||||
{
|
||||
public float moveSpeed = 5f;
|
||||
private Rigidbody2D rb;
|
||||
private Vector2 movement;
|
||||
private Gamepad playerController;
|
||||
|
||||
private bool right = false;
|
||||
|
||||
private bool vibrate = false;
|
||||
[SerializeField] private float stepCooldown = 0.05f;
|
||||
[SerializeField] private float stepVibrationTime = 0.05f;
|
||||
|
||||
[SerializeField] private GameObject rumble;
|
||||
|
||||
private float cooldown;
|
||||
private void Start()
|
||||
{
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
|
||||
playerController = Gamepad.all[1];
|
||||
|
||||
StartCoroutine(ToggleWithDelay());
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
movement.x = playerController.leftStick.x.ReadValue();
|
||||
movement.y = playerController.leftStick.y.ReadValue();
|
||||
if (movement.x != 0 || movement.y != 0)
|
||||
RumbleWalk();
|
||||
}
|
||||
private void FixedUpdate()
|
||||
{
|
||||
rb.velocity = (movement * moveSpeed);
|
||||
}
|
||||
private void RumbleWalk()
|
||||
{
|
||||
if (vibrate)
|
||||
{
|
||||
if (right)
|
||||
{
|
||||
rumble.GetComponent<RumbleManager>().RumblePulse2(0.0f, 0.004f, stepVibrationTime);
|
||||
right = false;
|
||||
}
|
||||
else if (!right)
|
||||
{
|
||||
rumble.GetComponent<RumbleManager>().RumblePulse2(0.004f, 0.0f, stepVibrationTime);
|
||||
right = true;
|
||||
}
|
||||
vibrate = false;
|
||||
}
|
||||
}
|
||||
private IEnumerator ToggleWithDelay()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
vibrate = !vibrate;
|
||||
yield return new WaitForSeconds(stepCooldown);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e891644cda7544948af35b0d2f2c3be2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -4,6 +4,7 @@
|
|||
"com.unity.feature.2d": "2.0.0",
|
||||
"com.unity.ide.rider": "3.0.27",
|
||||
"com.unity.ide.visualstudio": "2.0.22",
|
||||
"com.unity.inputsystem": "1.7.0",
|
||||
"com.unity.render-pipelines.universal": "14.0.9",
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
|
|
|
@ -160,6 +160,15 @@
|
|||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.inputsystem": {
|
||||
"version": "1.7.0",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.uielements": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.mathematics": {
|
||||
"version": "1.2.6",
|
||||
"depth": 1,
|
||||
|
|
|
@ -664,7 +664,7 @@ PlayerSettings:
|
|||
hmiLogStartupTiming: 0
|
||||
hmiCpuConfiguration:
|
||||
apiCompatibilityLevel: 6
|
||||
activeInputHandler: 0
|
||||
activeInputHandler: 2
|
||||
windowsGamepadBackendHint: 0
|
||||
cloudProjectId:
|
||||
framebufferDepthMemorylessMode: 0
|
||||
|
|
Loading…
Reference in New Issue