controller stuff

This commit is contained in:
kimrdd 2024-02-02 22:43:39 +01:00
parent 7b8222da45
commit aaa20a64d5
14 changed files with 524 additions and 26 deletions

View File

@ -215,6 +215,99 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &107616016
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 107616020}
- component: {fileID: 107616021}
- component: {fileID: 107616018}
- component: {fileID: 107616017}
m_Layer: 0
m_Name: Player 2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!50 &107616017
Rigidbody2D:
serializedVersion: 4
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 107616016}
m_BodyType: 0
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 0
m_Mass: 1
m_LinearDrag: 0
m_AngularDrag: 0.05
m_GravityScale: 0
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 1
m_Constraints: 0
--- !u!114 &107616018
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 107616016}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1fdfc885f1a69704b893825cf9e616ba, type: 3}
m_Name:
m_EditorClassIdentifier:
maxHealth: 100
currentHealth: 0
healthText: {fileID: 1666646758}
--- !u!4 &107616020
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 107616016}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 3.51, y: 1.14, z: -0.09089095}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1682789264}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &107616021
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 107616016}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e891644cda7544948af35b0d2f2c3be2, type: 3}
m_Name:
m_EditorClassIdentifier:
moveSpeed: 5
stepCooldown: 0.2
stepVibrationTime: 0.05
rumble: {fileID: 1744797149}
--- !u!1 &646449334
GameObject:
m_ObjectHideFlags: 0
@ -317,6 +410,38 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
--- !u!1 &781349953
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 781349954}
m_Layer: 0
m_Name: References
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &781349954
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 781349953}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.7082175, y: -0.44170734, z: -0.09089095}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1744797150}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &970285067
GameObject:
m_ObjectHideFlags: 0
@ -412,6 +537,7 @@ GameObject:
- component: {fileID: 1420709241}
- component: {fileID: 1420709240}
- component: {fileID: 1420709239}
- component: {fileID: 1420709242}
m_Layer: 0
m_Name: EventSystem
m_TagString: Untagged
@ -469,6 +595,18 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1420709242
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1420709238}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d79b9b67e3de5ba4590c4e63726f5c8b, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &1666646756
GameObject:
m_ObjectHideFlags: 0
@ -603,6 +741,134 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1666646756}
m_CullTransparentMesh: 1
--- !u!1 &1682789263
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1682789264}
- component: {fileID: 1682789265}
m_Layer: 0
m_Name: Renderer
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1682789264
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1682789263}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.7082175, y: 0.44170734, z: 0.09089095}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 107616020}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &1682789265
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1682789263}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: -2413806693520163455, guid: a86470a33a6bf42c4b3595704624658b, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &1744797149
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1744797150}
- component: {fileID: 1744797151}
m_Layer: 0
m_Name: Rumble
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1744797150
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1744797149}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 781349954}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1744797151
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1744797149}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 89c1239a77bb4cc43b1a1552d271ab99, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &2026065161
GameObject:
m_ObjectHideFlags: 0
@ -677,6 +943,9 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
moveSpeed: 5
stepCooldown: 0.2
stepVibrationTime: 0.05
rumble: {fileID: 1744797149}
--- !u!4 &2026065165
Transform:
m_ObjectHideFlags: 0
@ -699,5 +968,7 @@ SceneRoots:
m_Roots:
- {fileID: 63829549}
- {fileID: 2026065165}
- {fileID: 107616020}
- {fileID: 646449338}
- {fileID: 1420709241}
- {fileID: 781349954}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1b72f262654afae4f835fd9da6d63f8b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class PS5Controller : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
for (int i = 0; i < Gamepad.all.Count; i++)
{
Debug.Log(Gamepad.all[i].name);
}
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d79b9b67e3de5ba4590c4e63726f5c8b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,46 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class RumbleManager : MonoBehaviour
{
private Gamepad pad1;
private Gamepad pad2;
private Coroutine stopRumbleAfterTimeCorutine;
public void RumblePulse1(float lowFrequency, float highFrequency, float duration)
{
pad1 = Gamepad.all[0];
if (pad1 != null)
{
pad1.SetMotorSpeeds(lowFrequency, highFrequency);
stopRumbleAfterTimeCorutine = StartCoroutine(stopRumble(duration, pad1));
}
}
public void RumblePulse2(float lowFrequency, float highFrequency, float duration)
{
pad2 = Gamepad.all[1];
if (pad2 != null)
{
pad2.SetMotorSpeeds(lowFrequency, highFrequency);
stopRumbleAfterTimeCorutine = StartCoroutine(stopRumble(duration, pad2));
}
}
private IEnumerator stopRumble(float duration, Gamepad pad)
{
float elapsedTime = 0f;
while (elapsedTime < duration)
{
elapsedTime += Time.deltaTime;
yield return null;
}
pad.SetMotorSpeeds(0f, 0f);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 89c1239a77bb4cc43b1a1552d271ab99
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,25 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float moveSpeed = 5f;
private Rigidbody2D rb;
private Vector2 movement;
private void Start()
{
rb = GetComponent<Rigidbody2D>();
}
void Update()
{
movement.x = Input.GetAxisRaw("Horizontal");
movement.y = Input.GetAxisRaw("Vertical");
}
private void FixedUpdate()
{
rb.velocity = (movement * moveSpeed);
}
}

View File

@ -0,0 +1,66 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerMovement1 : MonoBehaviour
{
public float moveSpeed = 5f;
private Rigidbody2D rb;
private Vector2 movement;
private Gamepad playerController;
private bool right = false;
private bool vibrate = false;
[SerializeField] private float stepCooldown = 0.05f;
[SerializeField] private float stepVibrationTime = 0.05f;
[SerializeField] private GameObject rumble;
private void Start()
{
rb = GetComponent<Rigidbody2D>();
playerController = Gamepad.all[0];
StartCoroutine(ToggleWithDelay());
}
void Update()
{
movement.x = playerController.leftStick.x.ReadValue();
movement.y = playerController.leftStick.y.ReadValue();
if (movement.x != 0 || movement.y != 0)
RumbleWalk();
}
private void FixedUpdate()
{
rb.velocity = (movement * moveSpeed);
}
private void RumbleWalk()
{
if (vibrate)
{
if (right)
{
rumble.GetComponent<RumbleManager>().RumblePulse1(0.0f, 0.004f, stepVibrationTime);
right = false;
}
else if (!right)
{
rumble.GetComponent<RumbleManager>().RumblePulse1(0.004f, 0.0f, stepVibrationTime);
right = true;
}
vibrate = false;
}
}
private IEnumerator ToggleWithDelay()
{
while (true)
{
vibrate = !vibrate;
yield return new WaitForSeconds(stepCooldown);
}
}
}

View File

@ -0,0 +1,67 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerMovement2 : MonoBehaviour
{
public float moveSpeed = 5f;
private Rigidbody2D rb;
private Vector2 movement;
private Gamepad playerController;
private bool right = false;
private bool vibrate = false;
[SerializeField] private float stepCooldown = 0.05f;
[SerializeField] private float stepVibrationTime = 0.05f;
[SerializeField] private GameObject rumble;
private float cooldown;
private void Start()
{
rb = GetComponent<Rigidbody2D>();
playerController = Gamepad.all[1];
StartCoroutine(ToggleWithDelay());
}
void Update()
{
movement.x = playerController.leftStick.x.ReadValue();
movement.y = playerController.leftStick.y.ReadValue();
if (movement.x != 0 || movement.y != 0)
RumbleWalk();
}
private void FixedUpdate()
{
rb.velocity = (movement * moveSpeed);
}
private void RumbleWalk()
{
if (vibrate)
{
if (right)
{
rumble.GetComponent<RumbleManager>().RumblePulse2(0.0f, 0.004f, stepVibrationTime);
right = false;
}
else if (!right)
{
rumble.GetComponent<RumbleManager>().RumblePulse2(0.004f, 0.0f, stepVibrationTime);
right = true;
}
vibrate = false;
}
}
private IEnumerator ToggleWithDelay()
{
while (true)
{
vibrate = !vibrate;
yield return new WaitForSeconds(stepCooldown);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e891644cda7544948af35b0d2f2c3be2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -4,6 +4,7 @@
"com.unity.feature.2d": "2.0.0",
"com.unity.ide.rider": "3.0.27",
"com.unity.ide.visualstudio": "2.0.22",
"com.unity.inputsystem": "1.7.0",
"com.unity.render-pipelines.universal": "14.0.9",
"com.unity.test-framework": "1.1.33",
"com.unity.textmeshpro": "3.0.6",

View File

@ -160,6 +160,15 @@
},
"url": "https://packages.unity.com"
},
"com.unity.inputsystem": {
"version": "1.7.0",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.modules.uielements": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.mathematics": {
"version": "1.2.6",
"depth": 1,

View File

@ -664,7 +664,7 @@ PlayerSettings:
hmiLogStartupTiming: 0
hmiCpuConfiguration:
apiCompatibilityLevel: 6
activeInputHandler: 0
activeInputHandler: 2
windowsGamepadBackendHint: 0
cloudProjectId:
framebufferDepthMemorylessMode: 0