controller support menu

This commit is contained in:
OliverS 2024-02-04 11:37:29 +01:00
parent 7a33995eb3
commit abb00667e0
14 changed files with 744 additions and 10 deletions

View File

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View File

@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.InputSystem;
public class MainMenuTransitionAnimation : MonoBehaviour public class MainMenuTransitionAnimation : MonoBehaviour
{ {
@ -11,6 +12,17 @@ public class MainMenuTransitionAnimation : MonoBehaviour
animator = GetComponent<Animator>(); animator = GetComponent<Animator>();
} }
private void Update()
{
foreach (var controller in Gamepad.all)
{
if (controller.crossButton.IsPressed())
{
AnimationMainMenuStart();
}
}
}
public void AnimationMainMenuStart() public void AnimationMainMenuStart()
{ {
animator.SetTrigger("Start"); animator.SetTrigger("Start");

View File

@ -1,6 +1,7 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem;
public class QuitGame : MonoBehaviour public class QuitGame : MonoBehaviour
{ {
@ -8,4 +9,15 @@ public class QuitGame : MonoBehaviour
{ {
Application.Quit(); Application.Quit();
} }
private void Update()
{
foreach (var controller in Gamepad.all)
{
if (controller.squareButton.IsPressed())
{
Quit();
}
}
}
} }

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