controller support menu
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@ -2,6 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.InputSystem;
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public class MainMenuTransitionAnimation : MonoBehaviour
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{
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@ -11,6 +12,17 @@ public class MainMenuTransitionAnimation : MonoBehaviour
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animator = GetComponent<Animator>();
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}
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private void Update()
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{
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foreach (var controller in Gamepad.all)
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{
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if (controller.crossButton.IsPressed())
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{
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AnimationMainMenuStart();
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}
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}
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}
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{
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animator.SetTrigger("Start");
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@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class QuitGame : MonoBehaviour
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@ -8,4 +9,15 @@ public class QuitGame : MonoBehaviour
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}
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private void Update()
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{
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foreach (var controller in Gamepad.all)
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{
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if (controller.squareButton.IsPressed())
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{
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Quit();
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}
|
Loading…
Reference in New Issue