Better layering and added controller support
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@ -32,8 +32,8 @@ public class PlayerInput : MonoBehaviour, IMoveData
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private void Update()
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{
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moveData.Movement.x = Input.GetAxisRaw("bruh");
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moveData.Movement.y = Input.GetAxisRaw("bruh_v");
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moveData.Movement.x = Input.GetAxisRaw("Horizontal");
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moveData.Movement.y = Input.GetAxisRaw("Vertical");
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whipAttack = Input.GetKey(KeyCode.R);
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--- !u!30 &1
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