Get ropejoints from players and init rope
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--- !u!1001 &6225877037457186740
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--- !u!1001 &6225877037457186740
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@ -64,8 +64,7 @@ public class NetworkedGameSetup : NetworkBehaviour
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RopeSimulator ropeSim = GetComponentInChildren<RopeSimulator>();
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RopeSimulator ropeSim = GetComponentInChildren<RopeSimulator>();
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//// Assuming 2 players
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//// Assuming 2 players
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//ropeSim.start = new RopeJoint(players[0].transform.position, true);
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ropeSim.BuildRope(players[0].GetComponent<RopeJoint>(), players[1].GetComponent<RopeJoint>());
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//ropeSim.start = players[1];
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}
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}
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}
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}
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@ -276,20 +276,20 @@ public class RopeSimulator : MonoBehaviour
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float startDot = Vector2.Dot((start.position - rope.points[1].position).normalized, start.playerInput.movement);
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float startDot = Vector2.Dot((start.position - rope.points[1].position).normalized, start.playerInput.movement);
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if (startDot > 0.35f)
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if (startDot > 0.35f)
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{
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{
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start.playerAnimationHandler.animator.SetBool("IsPulling", true);
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start.playerAnimationHandler?.animator.SetBool("IsPulling", true);
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}
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}
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float endDot = Vector2.Dot((end.position - rope.points[rope.points.Count - 2].position).normalized, end.playerInput.movement);
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float endDot = Vector2.Dot((end.position - rope.points[rope.points.Count - 2].position).normalized, end.playerInput.movement);
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if (endDot > 0.35f)
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if (endDot > 0.35f)
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{
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{
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end.playerAnimationHandler.animator.SetBool("IsPulling", true);
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end.playerAnimationHandler?.animator.SetBool("IsPulling", true);
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}
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}
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}
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}
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else
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else
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{
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{
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start.playerAnimationHandler.animator.SetBool("IsPulling", false);
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start.playerAnimationHandler?.animator.SetBool("IsPulling", false);
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end.playerAnimationHandler.animator.SetBool("IsPulling", false);
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end.playerAnimationHandler?.animator.SetBool("IsPulling", false);
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}
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}
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//start.position = prevStartPos;
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//start.position = prevStartPos;
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