Get ropejoints from players and init rope
This commit is contained in:
parent
ae60d7b1b4
commit
b1cda4f602
|
@ -316,6 +316,8 @@ GameObject:
|
|||
- component: {fileID: 1160419468000791564}
|
||||
- component: {fileID: 1294282455099768770}
|
||||
- component: {fileID: 5998872828059799024}
|
||||
- component: {fileID: 8582716114041666362}
|
||||
- component: {fileID: 4721273529951287494}
|
||||
m_Layer: 7
|
||||
m_Name: NetworkedPlayer
|
||||
m_TagString: Player
|
||||
|
@ -355,7 +357,6 @@ MonoBehaviour:
|
|||
m_EditorClassIdentifier:
|
||||
animationHandler: {fileID: 0}
|
||||
moveSpeed: 70
|
||||
whipAttack: {fileID: 0}
|
||||
whipSmashSpeed: 2
|
||||
whipSmashDamageMult: 2
|
||||
whipMoveSpeed: 25
|
||||
|
@ -490,6 +491,146 @@ MonoBehaviour:
|
|||
objectsToDisable:
|
||||
- {fileID: 1949941092232239315}
|
||||
- {fileID: 5062989152879916107}
|
||||
--- !u!114 &8582716114041666362
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3120938410244321186}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4aabce12c1341ff488ee4dc806fd80e8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
anchor: {fileID: 1170758327458850867}
|
||||
body: {fileID: 1508323898269695585}
|
||||
locked: 0
|
||||
playerInput: {fileID: 1949941092232239315}
|
||||
playerAnimationHandler: {fileID: 0}
|
||||
trailRenderer: {fileID: 4721273529951287494}
|
||||
--- !u!96 &4721273529951287494
|
||||
TrailRenderer:
|
||||
serializedVersion: 3
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3120938410244321186}
|
||||
m_Enabled: 0
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 0
|
||||
m_LightProbeUsage: 0
|
||||
m_ReflectionProbeUsage: 0
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 0c2a3048d122d8c48807f52a864f5bee, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_Time: 1
|
||||
m_PreviewTimeScale: 1
|
||||
m_Parameters:
|
||||
serializedVersion: 3
|
||||
widthMultiplier: 1
|
||||
widthCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 0.33777618
|
||||
inSlope: 0.07054916
|
||||
outSlope: 0.07054916
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.37911436
|
||||
- serializedVersion: 3
|
||||
time: 0.5816401
|
||||
value: 0
|
||||
inSlope: 0.79239726
|
||||
outSlope: 0.79239726
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.3712629
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.9745941
|
||||
value: 0.07111359
|
||||
inSlope: 0.4423178
|
||||
outSlope: 0.4423178
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.52421325
|
||||
outWeight: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
colorGradient:
|
||||
serializedVersion: 2
|
||||
key0: {r: 1, g: 1, b: 1, a: 1}
|
||||
key1: {r: 1, g: 1, b: 1, a: 1}
|
||||
key2: {r: 0, g: 0, b: 0, a: 0}
|
||||
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||
key4: {r: 0, g: 0, b: 0, a: 0}
|
||||
key5: {r: 0, g: 0, b: 0, a: 0}
|
||||
key6: {r: 0, g: 0, b: 0, a: 0}
|
||||
key7: {r: 0, g: 0, b: 0, a: 0}
|
||||
ctime0: 0
|
||||
ctime1: 65535
|
||||
ctime2: 0
|
||||
ctime3: 0
|
||||
ctime4: 0
|
||||
ctime5: 0
|
||||
ctime6: 0
|
||||
ctime7: 0
|
||||
atime0: 0
|
||||
atime1: 65535
|
||||
atime2: 0
|
||||
atime3: 0
|
||||
atime4: 0
|
||||
atime5: 0
|
||||
atime6: 0
|
||||
atime7: 0
|
||||
m_Mode: 0
|
||||
m_ColorSpace: -1
|
||||
m_NumColorKeys: 2
|
||||
m_NumAlphaKeys: 2
|
||||
numCornerVertices: 0
|
||||
numCapVertices: 0
|
||||
alignment: 0
|
||||
textureMode: 0
|
||||
textureScale: {x: 1, y: 1}
|
||||
shadowBias: 0.5
|
||||
generateLightingData: 0
|
||||
m_MinVertexDistance: 0.1
|
||||
m_MaskInteraction: 0
|
||||
m_Autodestruct: 0
|
||||
m_Emitting: 1
|
||||
m_ApplyActiveColorSpace: 1
|
||||
--- !u!1001 &6225877037457186740
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -64,8 +64,7 @@ public class NetworkedGameSetup : NetworkBehaviour
|
|||
RopeSimulator ropeSim = GetComponentInChildren<RopeSimulator>();
|
||||
|
||||
//// Assuming 2 players
|
||||
//ropeSim.start = new RopeJoint(players[0].transform.position, true);
|
||||
//ropeSim.start = players[1];
|
||||
ropeSim.BuildRope(players[0].GetComponent<RopeJoint>(), players[1].GetComponent<RopeJoint>());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -276,20 +276,20 @@ public class RopeSimulator : MonoBehaviour
|
|||
float startDot = Vector2.Dot((start.position - rope.points[1].position).normalized, start.playerInput.movement);
|
||||
if (startDot > 0.35f)
|
||||
{
|
||||
start.playerAnimationHandler.animator.SetBool("IsPulling", true);
|
||||
start.playerAnimationHandler?.animator.SetBool("IsPulling", true);
|
||||
}
|
||||
|
||||
float endDot = Vector2.Dot((end.position - rope.points[rope.points.Count - 2].position).normalized, end.playerInput.movement);
|
||||
if (endDot > 0.35f)
|
||||
{
|
||||
end.playerAnimationHandler.animator.SetBool("IsPulling", true);
|
||||
end.playerAnimationHandler?.animator.SetBool("IsPulling", true);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
start.playerAnimationHandler.animator.SetBool("IsPulling", false);
|
||||
end.playerAnimationHandler.animator.SetBool("IsPulling", false);
|
||||
start.playerAnimationHandler?.animator.SetBool("IsPulling", false);
|
||||
end.playerAnimationHandler?.animator.SetBool("IsPulling", false);
|
||||
}
|
||||
|
||||
//start.position = prevStartPos;
|
||||
|
|
Loading…
Reference in New Issue