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--- !u!1660057539 &9223372036854775807
|
--- !u!1660057539 &9223372036854775807
|
||||||
SceneRoots:
|
SceneRoots:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -4328,7 +4019,7 @@ SceneRoots:
|
||||||
- {fileID: 1232208432}
|
- {fileID: 1232208432}
|
||||||
- {fileID: 869964773}
|
- {fileID: 869964773}
|
||||||
- {fileID: 483723115}
|
- {fileID: 483723115}
|
||||||
- {fileID: 1920006249}
|
- {fileID: 4910321061857220295}
|
||||||
- {fileID: 640312360}
|
- {fileID: 8530121857647845872}
|
||||||
- {fileID: 5796191506433166633}
|
- {fileID: 5796191506433166633}
|
||||||
- {fileID: 1872712131}
|
- {fileID: 1872712131}
|
||||||
|
|
|
@ -64,6 +64,8 @@ public class RopeSimulator : MonoBehaviour
|
||||||
|
|
||||||
int[] order;
|
int[] order;
|
||||||
|
|
||||||
|
public float Overshoot => rope.CalculateLengthOvershoot();
|
||||||
|
|
||||||
Rope rope;
|
Rope rope;
|
||||||
|
|
||||||
Dictionary<Collider2D, float> colliderToSquezeForce = new();
|
Dictionary<Collider2D, float> colliderToSquezeForce = new();
|
||||||
|
|
Loading…
Reference in New Issue