diff --git a/Assets/Scripts/Player/HealthComponent.cs b/Assets/Scripts/Player/HealthComponent.cs index e110192..a041f54 100644 --- a/Assets/Scripts/Player/HealthComponent.cs +++ b/Assets/Scripts/Player/HealthComponent.cs @@ -87,7 +87,7 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver if (bloodRegen) { PlayerInput playerInput = GetComponent(); - float bloodAccumalted = playerInput.PlayerNum == 1 ? BloodComputeShader.Instance.mop1Clean : BloodComputeShader.Instance.mop2Clean; + float bloodAccumalted = playerInput.PlayerNum == 0 ? BloodComputeShader.Instance.mop1Clean : BloodComputeShader.Instance.mop2Clean; TakeDamage(-bloodAccumalted / regen); }