From b2a53ca1b544a0789f36f2837411cc7b27a397dc Mon Sep 17 00:00:00 2001 From: kimrdd Date: Sat, 3 Feb 2024 23:24:25 +0100 Subject: [PATCH] Ground Prefab (Design) --- Assets/Resources/Enviroment/Ground.prefab | 11987 ++++++++++++++++++- Assets/Scenes/GameScene 1.unity | 12034 +++++++++++++++++++- 2 files changed, 23982 insertions(+), 39 deletions(-) diff --git a/Assets/Resources/Enviroment/Ground.prefab b/Assets/Resources/Enviroment/Ground.prefab index 78fdad6..e128359 100644 --- a/Assets/Resources/Enviroment/Ground.prefab +++ b/Assets/Resources/Enviroment/Ground.prefab @@ -1,5 +1,2441 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!1 &36931390641576972 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 668067769810570684} + - component: {fileID: 4634061602706897536} + m_Layer: 0 + m_Name: Stue copy 7 (2) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &668067769810570684 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 36931390641576972} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0.294626, y: -0.28052, z: 0} + m_LocalScale: {x: 0.04177534, y: 0.04742899, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 3862814901187971034} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &4634061602706897536 +SpriteRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 36931390641576972} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - 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