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@ -0,0 +1,36 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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{
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Animator animator;
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void Start()
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{
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animator = GetComponentInChildren<Animator>();
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}
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.D))
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Run();
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if (Input.GetKeyDown(KeyCode.Space))
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Mop();
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}
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public void Idle()
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{
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}
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public void Run()
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{
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}
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public void Swing()
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{
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}
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public void Mop()
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{
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}
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}
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