Game over controller input
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@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.SceneManagement;
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public class GameOverMainMenuReturnerButtonScriptForLoadingTheMainMenuSceneOnceAPlayerHasDiedAndHasThenPressedTheMainMenuButtonOnTheGameOverScreen : MonoBehaviour
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@ -9,4 +10,19 @@ public class GameOverMainMenuReturnerButtonScriptForLoadingTheMainMenuSceneOnceA
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AudioManager.Instance.StopAllAudio();
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SceneManager.LoadScene(0);
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}
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void Update()
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{
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foreach (var controller in Gamepad.all)
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{
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if (controller.crossButton.IsPressed())
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{
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r();
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return;
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}
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}
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if (Input.anyKeyDown)
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r();
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}
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}
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@ -14,6 +14,10 @@ public class MainMenuTransitionAnimation : MonoBehaviour
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private void Update()
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{
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// if coming from game over dont imediatly detect input
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if (Time.timeSinceLevelLoad < 1f)
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return;
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foreach (var controller in Gamepad.all)
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{
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if (controller.crossButton.IsPressed())
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|
||||
preloadedAssets: []
|
||||
metroInputSource: 0
|
||||
wsaTransparentSwapchain: 0
|
||||
m_HolographicPauseOnTrackingLoss: 1
|
||||
|
|
Loading…
Reference in New Issue