Added basic sound manager
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SoundManager : MonoBehaviour
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{
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private static SoundManager INSTANCE;
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private AudioSource source;
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void awake() {
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if (SoundManager.INSTANCE == null) {
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SoundManager.INSTANCE = this;
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DontDestroyOnLoad(gameObject);
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return;
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}
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Destroy(gameObject);
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}
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static void PlaySound(AudioClip clip, float volume = 1) {
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INSTANCE.source.PlayOneShot(clip, volume);
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}
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}
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fileFormatVersion: 2
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guid: 95cd959a7274673b79164bc2664ed6e0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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