Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/fgm24
This commit is contained in:
commit
ca49e7955a
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@ -5,28 +5,10 @@ using UnityEngine;
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public class PlayerAnimationHandler : MonoBehaviour
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{
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Animator animator;
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SpriteRenderer sp;
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Vector3 prevPos;
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void Start()
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{
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animator = GetComponentInChildren<Animator>();
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sp = GetComponentInChildren<SpriteRenderer>();
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}
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private void Update()
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{
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if ((transform.position - prevPos).x > 0.1f)
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{
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sp.flipX = false;
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}
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else if ((transform.position - prevPos).x < -0.1f)
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{
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sp.flipX = true;
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}
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prevPos = transform.position;
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}
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public void Idle()
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@ -17,6 +17,8 @@ public class PlayerInput : MonoBehaviour
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public event Action<int> ropeLengthShrinken;
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public event Action<int> ropeLengthExtend;
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public bool useArrowKeys = false;
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public int PlayerNum => playerNumber;
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private void Start()
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@ -45,11 +47,19 @@ public class PlayerInput : MonoBehaviour
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}
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else
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{
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movement.x = Input.GetAxisRaw("Horizontal");
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movement.y = Input.GetAxisRaw("Vertical");
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if (!useArrowKeys)
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{
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movement.x = Input.GetAxisRaw("bruh");
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movement.y = Input.GetAxisRaw("bruh_v");
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}
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else
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{
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movement.x = Input.GetAxisRaw("bruh2");
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movement.y = Input.GetAxisRaw("bruh2_v");
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}
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whipAttack = Input.GetKey(KeyCode.B);
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//Debug.Log($"player {playerNumber}: move {movement}");
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}
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//Debug.Log($"player {playerNumber}: move {movement}");
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}
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}
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@ -7,6 +7,7 @@ using System.Linq;
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[RequireComponent(typeof(PlayerInput))]
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public class PlayerMovement : MonoBehaviour
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{
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public PlayerAnimationHandler animationHandler;
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public float moveSpeed = 5f;
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private Rigidbody2D rb;
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@ -35,6 +36,11 @@ public class PlayerMovement : MonoBehaviour
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rb = GetComponent<Rigidbody2D>();
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playerInput = GetComponent<PlayerInput>();
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if (gameObject.name == "Player2")
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{
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playerInput.useArrowKeys = true;
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}
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StartCoroutine(ToggleWithDelay());
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}
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@ -43,7 +49,7 @@ public class PlayerMovement : MonoBehaviour
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if (playerInput.movement != Vector2.zero)
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{
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RumbleWalk();
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GetComponent<PlayerAnimationHandler>().Run();
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animationHandler.Run();
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}
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}
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private void FixedUpdate()
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@ -0,0 +1,27 @@
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using UnityEngine;
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public class SpriteMovementFlipper : MonoBehaviour
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{
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SpriteRenderer sp;
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Vector3 prevPos;
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void Start()
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{
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sp = GetComponentInChildren<SpriteRenderer>();
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}
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private void Update()
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{
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if ((transform.position - prevPos).x > 0.1f)
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{
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sp.flipX = false;
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}
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else if ((transform.position - prevPos).x < -0.1f)
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{
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sp.flipX = true;
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}
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prevPos = transform.position;
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c66441ada081b6c4c841000e83cc2b7a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -263,7 +263,10 @@ public class RopeSimulator : MonoBehaviour
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// Handle squeze kills
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foreach (var collider in colliderToSquezeForce)
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{
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ISquezeDamageReceiver squezeDamageReceiver = collider.Key.GetComponent<ISquezeDamageReceiver>();
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ISquezeDamageReceiver squezeDamageReceiver = collider.Key.transform.root.GetComponent<ISquezeDamageReceiver>();
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if (squezeDamageReceiver == null)
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squezeDamageReceiver = collider.Key.GetComponent<ISquezeDamageReceiver>();
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if (squezeDamageReceiver == null) continue;
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squezeDamageReceiver.TakeSquezeDamage(collider.Value * squezeDamage);
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@ -11,4 +11,5 @@ EditorBuildSettings:
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- enabled: 1
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path: Assets/Scenes/GameScene.unity
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guid: 0400e5e5779425c40ba3164b1e0b5b59
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m_configObjects: {}
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m_configObjects:
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com.unity.input.settings: {fileID: 11400000, guid: de04e34f85a966e4da851d9b3d804fa1, type: 2}
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@ -150,11 +150,11 @@ InputManager:
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axis: 2
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joyNum: 0
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- serializedVersion: 3
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m_Name: Horizontal
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m_Name: bruh
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descriptiveName:
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descriptiveNegativeName:
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negativeButton:
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positiveButton:
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negativeButton: a
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positiveButton: d
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altNegativeButton:
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altPositiveButton:
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gravity: 0
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@ -162,11 +162,11 @@ InputManager:
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sensitivity: 1
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snap: 0
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invert: 0
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type: 2
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axis: 0
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joyNum: 0
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type: 0
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axis: 15
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joyNum: 6
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- serializedVersion: 3
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m_Name: Vertical
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m_Name: bruh_v
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descriptiveName:
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descriptiveNegativeName:
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negativeButton:
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@ -178,9 +178,9 @@ InputManager:
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sensitivity: 1
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snap: 0
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invert: 1
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type: 2
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axis: 1
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joyNum: 0
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type: 0
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axis: 15
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joyNum: 8
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- serializedVersion: 3
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m_Name: Fire1
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descriptiveName:
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@ -485,3 +485,36 @@ InputManager:
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type: 2
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axis: 5
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joyNum: 0
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- serializedVersion: 3
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m_Name: bruh2
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descriptiveName:
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descriptiveNegativeName:
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negativeButton: left
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positiveButton: right
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altNegativeButton:
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altPositiveButton:
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gravity: 1000
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0
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type: 0
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axis: 27
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joyNum: 10
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- serializedVersion: 3
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m_Name: bruh2_v
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descriptiveName:
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descriptiveNegativeName:
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negativeButton: down
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positiveButton: up
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altNegativeButton:
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altPositiveButton:
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gravity: 1000
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0
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type: 0
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axis: 5
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joyNum: 8
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m_UsePhysicalKeys: 1
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