This commit is contained in:
kimrdd 2024-02-03 21:46:15 +01:00
commit ca49e7955a
8 changed files with 107 additions and 34 deletions

View File

@ -5,28 +5,10 @@ using UnityEngine;
public class PlayerAnimationHandler : MonoBehaviour
{
Animator animator;
SpriteRenderer sp;
Vector3 prevPos;
void Start()
{
animator = GetComponentInChildren<Animator>();
sp = GetComponentInChildren<SpriteRenderer>();
}
private void Update()
{
if ((transform.position - prevPos).x > 0.1f)
{
sp.flipX = false;
}
else if ((transform.position - prevPos).x < -0.1f)
{
sp.flipX = true;
}
prevPos = transform.position;
}
public void Idle()

View File

@ -17,6 +17,8 @@ public class PlayerInput : MonoBehaviour
public event Action<int> ropeLengthShrinken;
public event Action<int> ropeLengthExtend;
public bool useArrowKeys = false;
public int PlayerNum => playerNumber;
private void Start()
@ -45,11 +47,19 @@ public class PlayerInput : MonoBehaviour
}
else
{
movement.x = Input.GetAxisRaw("Horizontal");
movement.y = Input.GetAxisRaw("Vertical");
if (!useArrowKeys)
{
movement.x = Input.GetAxisRaw("bruh");
movement.y = Input.GetAxisRaw("bruh_v");
}
else
{
movement.x = Input.GetAxisRaw("bruh2");
movement.y = Input.GetAxisRaw("bruh2_v");
}
whipAttack = Input.GetKey(KeyCode.B);
//Debug.Log($"player {playerNumber}: move {movement}");
}
//Debug.Log($"player {playerNumber}: move {movement}");
}
}

View File

@ -7,6 +7,7 @@ using System.Linq;
[RequireComponent(typeof(PlayerInput))]
public class PlayerMovement : MonoBehaviour
{
public PlayerAnimationHandler animationHandler;
public float moveSpeed = 5f;
private Rigidbody2D rb;
@ -35,6 +36,11 @@ public class PlayerMovement : MonoBehaviour
rb = GetComponent<Rigidbody2D>();
playerInput = GetComponent<PlayerInput>();
if (gameObject.name == "Player2")
{
playerInput.useArrowKeys = true;
}
StartCoroutine(ToggleWithDelay());
}
@ -43,7 +49,7 @@ public class PlayerMovement : MonoBehaviour
if (playerInput.movement != Vector2.zero)
{
RumbleWalk();
GetComponent<PlayerAnimationHandler>().Run();
animationHandler.Run();
}
}
private void FixedUpdate()

View File

@ -0,0 +1,27 @@
using UnityEngine;
public class SpriteMovementFlipper : MonoBehaviour
{
SpriteRenderer sp;
Vector3 prevPos;
void Start()
{
sp = GetComponentInChildren<SpriteRenderer>();
}
private void Update()
{
if ((transform.position - prevPos).x > 0.1f)
{
sp.flipX = false;
}
else if ((transform.position - prevPos).x < -0.1f)
{
sp.flipX = true;
}
prevPos = transform.position;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c66441ada081b6c4c841000e83cc2b7a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -263,7 +263,10 @@ public class RopeSimulator : MonoBehaviour
// Handle squeze kills
foreach (var collider in colliderToSquezeForce)
{
ISquezeDamageReceiver squezeDamageReceiver = collider.Key.GetComponent<ISquezeDamageReceiver>();
ISquezeDamageReceiver squezeDamageReceiver = collider.Key.transform.root.GetComponent<ISquezeDamageReceiver>();
if (squezeDamageReceiver == null)
squezeDamageReceiver = collider.Key.GetComponent<ISquezeDamageReceiver>();
if (squezeDamageReceiver == null) continue;
squezeDamageReceiver.TakeSquezeDamage(collider.Value * squezeDamage);

View File

@ -11,4 +11,5 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/GameScene.unity
guid: 0400e5e5779425c40ba3164b1e0b5b59
m_configObjects: {}
m_configObjects:
com.unity.input.settings: {fileID: 11400000, guid: de04e34f85a966e4da851d9b3d804fa1, type: 2}

View File

@ -150,11 +150,11 @@ InputManager:
axis: 2
joyNum: 0
- serializedVersion: 3
m_Name: Horizontal
m_Name: bruh
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
negativeButton: a
positiveButton: d
altNegativeButton:
altPositiveButton:
gravity: 0
@ -162,11 +162,11 @@ InputManager:
sensitivity: 1
snap: 0
invert: 0
type: 2
axis: 0
joyNum: 0
type: 0
axis: 15
joyNum: 6
- serializedVersion: 3
m_Name: Vertical
m_Name: bruh_v
descriptiveName:
descriptiveNegativeName:
negativeButton:
@ -178,9 +178,9 @@ InputManager:
sensitivity: 1
snap: 0
invert: 1
type: 2
axis: 1
joyNum: 0
type: 0
axis: 15
joyNum: 8
- serializedVersion: 3
m_Name: Fire1
descriptiveName:
@ -485,3 +485,36 @@ InputManager:
type: 2
axis: 5
joyNum: 0
- serializedVersion: 3
m_Name: bruh2
descriptiveName:
descriptiveNegativeName:
negativeButton: left
positiveButton: right
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 27
joyNum: 10
- serializedVersion: 3
m_Name: bruh2_v
descriptiveName:
descriptiveNegativeName:
negativeButton: down
positiveButton: up
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 5
joyNum: 8
m_UsePhysicalKeys: 1