diff --git a/Assets/Prefabs/Networked/NetworkedPlayer.prefab b/Assets/Prefabs/Networked/NetworkedPlayer.prefab index 6c1cb8b..6facfe4 100644 --- a/Assets/Prefabs/Networked/NetworkedPlayer.prefab +++ b/Assets/Prefabs/Networked/NetworkedPlayer.prefab @@ -363,7 +363,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 3dbdb849a2f5df14d9e109a7776c5ac0, type: 3} m_Name: m_EditorClassIdentifier: - moveSpeed: 70 + moveSpeed: 5000 whipSmashSpeed: 2 whipSmashDamageMult: 2 whipMoveSpeed: 25 @@ -473,7 +473,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3} m_Name: m_EditorClassIdentifier: - GlobalObjectIdHash: 4009941625 + GlobalObjectIdHash: 2899378164 InScenePlacedSourceGlobalObjectIdHash: 0 AlwaysReplicateAsRoot: 0 SynchronizeTransform: 1 diff --git a/Assets/Scripts/Player/Movement/PlayerMovement.cs b/Assets/Scripts/Player/Movement/PlayerMovement.cs index e34c5dd..71ff4ec 100644 --- a/Assets/Scripts/Player/Movement/PlayerMovement.cs +++ b/Assets/Scripts/Player/Movement/PlayerMovement.cs @@ -53,7 +53,7 @@ public class PlayerMovement : MonoBehaviour private void PlayerInput_OnNewMoveData(MoveData moveData) { - rb.AddForce(moveData.Movement * moveSpeed); + rb.AddForce(moveData.Movement * moveSpeed * Time.deltaTime); } void OnCollisionStay2D(Collision2D collision)