A nice amount of difficulty increase
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4c1ad8e585
commit
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@ -4,6 +4,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Unity.Mathematics;
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using Unity.VisualScripting;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.AI;
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using UnityEngine.AI;
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@ -16,8 +17,7 @@ public class EnemySpawner : MonoBehaviour
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public float difficulty = 1f;
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public float difficulty = 1f;
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// Inspector
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// Inspector
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[SerializeField] private float difficultyIncreasePerWave = 0.1f;
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[SerializeField] private float difficultyIncreasePerWave = 1f;
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[SerializeField] private float difficultyMultiplyDecreasePerWave = 0.1f;
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[SerializeField] private float WaveTime = 20f;
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[SerializeField] private float WaveTime = 20f;
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[SerializeField] private List<float> enemyDifficulties;
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[SerializeField] private List<float> enemyDifficulties;
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[SerializeField] private float SpawnRadius = 10;
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[SerializeField] private float SpawnRadius = 10;
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@ -61,11 +61,7 @@ public class EnemySpawner : MonoBehaviour
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SpawnWave(difficulty);
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SpawnWave(difficulty);
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Wave++;
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Wave++;
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if (difficultyIncreasePerWave > 1f)
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difficulty *= MathF.Cbrt(difficultyIncreasePerWave);
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{
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difficultyIncreasePerWave -= difficultyMultiplyDecreasePerWave;
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difficulty *= difficultyIncreasePerWave + 1;
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}
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nextWaveRequested = false;
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nextWaveRequested = false;
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timer = 0;
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timer = 0;
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}
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}
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