Added audiomanager to mainmanu
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@ -1248,6 +1248,64 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 812598739}
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m_GameObject: {fileID: 812598739}
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m_CullTransparentMesh: 1
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m_CullTransparentMesh: 1
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--- !u!1001 &988644340
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PrefabInstance:
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m_Modification:
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value: Managers
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propertyPath: m_LocalEulerAnglesHint.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3032075919872812610, guid: ec5007446d8bbca48bf02b3a7e752da1, type: 3}
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propertyPath: m_LocalEulerAnglesHint.y
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value: 0
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objectReference: {fileID: 0}
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- {fileID: 2042633577611342856, guid: ec5007446d8bbca48bf02b3a7e752da1, type: 3}
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: ec5007446d8bbca48bf02b3a7e752da1, type: 3}
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--- !u!1 &1277519284
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--- !u!1 &1277519284
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -2182,6 +2240,7 @@ MonoBehaviour:
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SceneRoots:
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SceneRoots:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_Roots:
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m_Roots:
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- {fileID: 988644340}
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- {fileID: 1304688535}
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- {fileID: 2057478380}
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- {fileID: 2057478380}
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@ -24,6 +24,8 @@ public class AudioManager : MonoBehaviour
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{
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{
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Destroy(this);
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Destroy(this);
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}
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}
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DontDestroyOnLoad(gameObject);
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}
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}
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private void OnDisable()
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private void OnDisable()
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